You should use the final world space normals after the tanget space transformation to mask the snow, so that you get some snow on the edges of those bricks
I just tried this, and the result was the same for the lightmap but my normalmap had strange shading effect. I tried to bake with another tanget space plugin on designer but same result :/ .
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Hey guys, i'm at it again!!! Working on a pbr shader based on the GGX formula that are floating around. Been looking at both UE4 and The Order 1866 tech papers. Everything seems to be going smoothly apart from one thing: the specular hot-spot only appears where the camera is, ie: it follows the camera around, when i would…
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A leading global publisher of digital and social games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices), set-top boxes, connected TVs and…
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