hey, add a turbo smooth modifier. or use nurms smoothing. both of those should give you a smooth model without actually tessellating the geo. as long as you don't collapse the stack. there's always more than one way to skin a cat though. pretty sure typing 'smooth' in the help box in the top right of the max UI will give…
Here's what my hours look like so far: 3/9 - 1 hour and 45 min 3/10 - 2 hours and 30 min It's not the best improvement, but I feel more 'energized' as I'm going through. So today I'm hoping for at least 3 hours and 45 min+. I'm doing the best I can to push myself by looking around in this community as well as interacting…
question: I noticed that a lot of ue4 stills have perfect antialiasing. as if it were rendered in a software renderer like vray for example. But i've never seen any game or interactive viewer (marmoset/sketchfab for example) whose AA is anywhere near that. They always degrade the moment you start to move the camera. Is…
I would try making most of your surfaces perfectly flat, and then doing the wear only in smaller concentrated areas, such as impact points and mud splatters. As is, the normal map makes the surface look more like clay instead of metal. Try also picking a reference of a tank and following that as close as you can. Get the…
Terminology wise, self-illumination should be the light that the object is casting on itself. You'd probably treat that 'light' the same way you'd treat lighting from other sources when you collate it in the shader for the purposes of diffuse and specular calculations. It's illuminating itself. Emissive maps are generally…
good ideas, thanks! That makes sense (but is definitely no small task ). We didn't even need to use ik in the game so far as there is not much moving around and only few specific interactions. We'll need to see if it is all worth it, i'll take that to our programmers to think about. But you may be right, if this all turns…
http://www.youtube.com/watch?v=TetmQa5kDDc Amplified both by Motion and Color, Kôna is the first installment in a series of four games, a chilly interactive tale you won't soon forget. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. Now…
nah, I've changed my mind, I hope the haters never play it because they will just be actively trying to hate it. It's like riding a roller coaster and actively trying not to enjoy yourself. It is an interesting game to play from simply a design perspective, they hacked the social interaction of online games. I've gone…
ysalex, what you were doing before sounds near perfect. I enjoy doing light manual labor, facilities management stuff as long as there's no obvious hard deadline and the people I work and interact with are relatively cool. I was a Facilities Assistant to a Facilities Manager at uni, and I rather enjoyed that position. It…
The first thing i notice is that you're not observing how the concept artist intended for the various parts to interact with one another, and what materials they're made out of. For example the front half of the dome looks like it has a leather fabric draped over it and sewn to the machine. I would say actually model that…