It sounds like your issue is different than the OP's? Are you dealing with inverted UV shells or inverted geometry faces? The OP had flipped UV faces and Joost nailed it, way back in 2015. check the orientation of the UV faces and mirror them if they are facing the wrong way. Easy peasey. If it's a single face within a UV…
If you're going for environment art, I'd suggest cutting the bottom half of your folio out. None of those categories would help land you a job and it's not your strongest work (though I do like that board game!). The thumbnails are a decent size and the fullsize images aren't too small. I think your wireframe presentation…
A build delayed; a plan reevaluated Update Dev Update #22 We also twitched streamed last night a full review of our build and discussed problematic zones. Take a listen here! These videos expire in about 30 days so watch them soon! Over the past 2 weeks we had quite a few technical issues crop over from animation to level…
Wow, I come back and see a bunch other good applications to the arttest already finished, good luck everyone. Anyway, my wacom broke and I went to the states so i got a bit delayed in my progress, but i´m back in full force now. Now, I´ve done some retopo work and tossed on normals to the low poly to see how it looks in…
I also +1 to trying them out with their 30 day trial periods. That is more than enough time to really learn and use what you need to to determine if you want to go down either route. I personally am a fan of Substance Painter over dDo for start to finish texturing solution/aid. I really enjoy nDo though, and definitely…
Thanks guys. :) Here are two more shots of the garage: Right now it's clean, new, like how the rest of the place is going to look like. There is a narrative reason for that: The building is new and partially furnished, no one has moved in yet. The player drone is there to keep things in order as more and more stuff gets…
"Roughness" is not a new concept nor do artists need to forget everything they know to understand a PBR system. Glossiness has been in rendering apps for decades and has always been an approximation of surface roughness, and in the vast majority of cases black = rough and white = glossy. Switching them up just for the sake…
Thanks :) I can't test on mobile but i think it should work, the polycount is not that high and multiple models have LOD. I do use Atlas yes, the entire scene use 3 atlases, there is a separate material for floor as it was suppose to be usable for terrain. Everything was done in Substance Designer so there is a few…
I tried this angled light approach years before with Xnormal and never got anything realistic beyond very hi frequency surface noise which you could do simply from photo. Not even bothered to try it again with SD. So not sure if I missed something. As of "clone patch" my problem is it's just a clone tool and nothing more.…
@Athomield ---Its a circular curve which probably converts to polygons when u hit the extrude button or a polyline connected by vertices.This begs the question-What the hell is Autodesk waiting for?Why have they not added this?The date of that video is Aug 2011.Almost 2 years back.Has anyone noticed how certain things u…