Heya Dvolution, welcome to Polycount! I checked out your site tonight and I have to say that I really dig your 3d environments and 2d life drawings. However (You asked not to pull punches) I feel the 2d digital paintings are really taking away from the rest of your portfolio. The creatures are creative but just don't hold…
@fr0gg1e, If you can post an image or two of the part of your graph in question, that would help me better target some specific suggestions. In general though, I use a lot of directional warping. Often I'll warp one frequency by another 1-4 times before I blend. And sometimes I'll warp that FG layer before blending too.…
Hard to believe the games industry is like that. I mean I always thought the industry needed more people because it is such a skill based industry. It's not easy and so many people want to do it but can't because they lack the patience and knowledge to do so. We work hard to get our dream job and being laid off after…
I would not actually even bother to change to do environment art unless I had an interest. When I first started working in games I was doing both and because I was good at doing faces, I ended up just doing characters. TBH as a character artist I am purely someone who builds and textures stuff , I don't do concepts…
Yeah, I fixed the look of the chest (because it was too unnaturally high cleavage wise); I also enlarged her head, because it looked highly uncanny with the rest of her body (thanks Zac3D for the input), even with her breast fixed. I may readjust her band size. Thanks for the chart. I'm a fan of Artgrem's version of…
When I was in school I certainly didn't have 1,200 to drop on Adobe's Creative Suite, or 2,500 for Max, but I also wasn't making any profit from using them. I would never go into debt for a product whose price is based entirely on the fact that it is used to generate the user profit when I myself am only using the product…
You've started texturing, so I don't know how many of these you want to implement, but... - It looks like you modeled the thickness of the jacket. You can get the same effect with some creative texturing and save some easy polys. - Push the thickness of the sash a little more to make those polys really worth it. Same with…
I definitely agree with nitzmoff on that Kwakkie... I've maybe seen artists and programmers toss out more ideas than designers, but ideas are cheap and mostly meaningless unless they are thought out more thoroughly. I think you may see designers as having less creativity because they may tend to work out an idea from more…
Thanks for your input Alex. I have never really delved into custom hotkeys before, and youre right that that may save me some serious headache. Especially between programs. I will be sure to keep silhouettes in mind as well. I have, and enjoy working low-high as well, but i often find i have more difficulty executing on…
Okay, so we have some awesome news. Sketchfab just released our new annotations feature! With the introduction of annotations, you can mark different points on your model, record the best camera position, and add a description. So now your model can take your fans on a guided tour of your favorite features. They're crazy…