Alright, so I went through and tried to tally as accurately as possible... this could be slightly off because some of the posts are a bit vague. I also pretty much ignored the ones I was sure didn't have enough votes. I got: Wall: 8 Subway: 6 River Shack: 5 Bar: 4 And then a bunch with 3, like the Seashell, Epic Games…
Thanks for the kind words :) Got motivated to do some more with this project after work, so I'm trying out different structural meshes (and I've learned a thing or two from an awesome lighting artist here in Newcastle), as a major crit of this environment was a lack of focal point: (minimal postprocessing atm) (I wish Epic…
IMO Ryswick has it more-or-less. I think they're trying to reach whatever remnant in the AI is recogniseable as human (the girl) and reason with it by replaying the encounter that turned her, and alter the outcome. That's why they have the different lines of dialogue on the chalkboard, and they remark on the guy's…
Lionhead Studios were working hard on revamping UE4's LPV. I had a lot of hopes going for it, but once Microsoft killed Fable Legends and shut down the studio, that killed any excitement I had left for real time GI. I recall an Epic employee once said on the Unreal forums they integrated the last of Lionhead's tech into…
Epic just released 4.12, which now has Sequencer fully integrated. This is a full-fledged video-editing/director toolkit. I haven't tried it yet but it looks fantastic. It pretty much replaces the older Matinee tools. Character animation is very straightforward these days in UE. In fact also in 4.12 is the ability to…
Hi everyone, I just wanted to drop by and share some more progress on my project, here is an establishing shot of the Senate before the cut to the actual senate scene. I was going for a more epic and powerful version of the senate than the actual Senate house. The block on the stairs pedestals are just stand ins for…
@ Olli - Note those are linear values that don't have color. You would have to convert the linear values to srgb to use them and then you would have to ad color to that value. Also that is just for albedo which is less of an issue than having proper reflectivity/spec. Also I wouldn't trust anything that doesn't come from…
I think that house looks epic! Not stupid at all because you've apparently thought a lot about how it's actually constructed and held up . . . sure does look perilous though, so you've nailed that ;) Kudos for the modularity too :0 I think your cliff texture is turning out fantastically - when you pull out some of the…
Digging the light and the way you made the brightest areas highest in saturation, makes it really intense. I particularly like the top one. Would be nice to see them refined of course but heck not everything's worth finishing. The experience will move on to aid the new stuff anyway. For instance I can see that late…
If you're looking to go into Unreal I highly suggest Maya. Epic uses Maya and has released the Animation and Rigging Toolkit for Maya. https://www.unrealengine.com/blog/animation-and-rigging-toolkit-arrives-on-the-marketplace It will drastically streamline your rigging process. Its a fantastic tool, I really like using it.…