You need more vertices if you want to add more detail in your vertex blends. Working in 3ds Max with vertex painted multi-texturing is not very easy. There's no built-in preview for the viewport. You can make a custom viewport shader in Shader FX, but that can be difficult (however, rewarding!). I have a screenshot of a…
Yep, I have. This only shows the shader I created in Shader FX, but it was very similar in Shader Forge. http://ericchadwick.com/img/robot_rising.html#utility_shader
It's too bad they are going under...I spent hours I should have probly been doing homework playing the Robotech RPG, TMNT after the bomb, and Rifts. Long live Glitterboys
Elsewhere was one of the performers: http://www.kottke.org/05/02/golf-gti-commercial-and-elsewhere http://media.ebaumsworld.com/robotdance.wmv (third dancer) - BoBo
thanks. i'm a bit out of rocketsauce on this one now. gonna work on some other stuff before i get back on it. but here's another WIP shot: if i remember correctly.. the design was inspired by a BAE hawk, the aerobatic fanjet in robotech, and a tie fighter. i tried to not go overboard on the details, and instead rely on…
Are you just saying that you can't pick up the small details with smaller texture sheets? Becuase that makes sense. The less pixels there are to describe the details the worse they are going to look. And if its for an RTS, does it really matter? considering how small the average RTS unit is. but im new to all this so i'll…