It is indeed a hallway, admittedly a rather wide one. I took some liberties with the proportions, not going for a 1:1 of the concept. I started by camera matching the perspective in 3dsmax trying to match the concept but I found it felt rather claustrophobic once in Unreal engine. It didn't "play" well. Slightly wider and…
I've always gotten the menu to come up and it allows you to select between Ref and Animation. It looks like it is stuck defaulting to animation since it isn't exporting a mesh. Or the importer is stripping it out... which it can do... The window could be hanging off screen, there are a few ways to get it back. If you…
When you link a Biped to any object the planted keys stay planted relative to the parent object. So they are not ignored they are just moving with the parent. (Just trying to explain.) Constraints don't work with Biped objects, only bones and regular max objects. This would be a difficult sequence for even an experienced…
Looks good Ben like always. There is one thing i´m still not sure about the Dynamesh Workflow: The Bools in Dynamesh are always a bit harder on the edges then the parts which where manually done in 3dsmax. I know that there is the Clay Polish Option under Geometry Tab and the Polish Option under Deformation. But a to high…
I would have thought the opposite. Serious hand-holding opportunities these days in the form of practically infinite learning resources at your the fingertips. When I was first learning 3dsMax(R4) I used to have to actually go into a bookshop and hope for the best! :smile: There were certainly no vid tuts then and just a…
i use 3ds max-zbrush-photoshop pipeline. I do initial lowpoly in max , then bring it to z-brush and detail it up, then do retopology in z-brush, this new low-poly goes to unfold3d where i unwrap it and then i bring hipoly and this lowpoly to x-normal, where i compute normal map. after that i texture diffuse&spec and so on…
Hello again. I've put a little more work into the Shrike, so here's a quick update: I think I've finally settled on a decent wing setup, using this 3dsMax tutorial for reference. Here's what it looks like: NOTE: Since the wings are symmetrical, I wanted to animate both wings simultaneously by mirroring one side. This would…
Ah yeah, that's probably it. This here. Probably set to Local. You might want World instead, depending. Here's the help file http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-0F3E2822-9296-42E5-A572-B600884B07E-298.htm,topicNumber=d28e58766 I use a script from Jim Jagger called "[FONT=Arial,…
I really wouldn't like the Polycount community to miss this opportunity. As a user of GameStart, all I can say is that it was thoroughly designed with artists in mind. It's not only a question of workflow, but it really comes with the features you've been screaming for. The shadows are fully dynamic, you don't have to…
If you're baking in 3dsmax you can bake several pieces into one single map at the same time, you just add them to the projection modifier. I prefer baking separate pieces in max because I have a lot more control over things like the cage and render settings. xNormal supports a cage but you have to import it separately from…