Transitional meshes technique is meant to mimic gums SSS. Not really needed here since you've lightened the gums at the teeth bases. Also kind of overkill IMO for an asset that will be hidden 99% of the time. Looking great.
Gradient maps allow you to use different colors on different areas of the AO. This can be handy if you want to simulate SSS by having skin tones one part of the gradient and a deep red color on another.
First WIP version of a Meat material I am making during my menthorship with Josh Lynch. A really tough mat this one. First pass color and rough. Mainly focus on height, normal, sss.
Wippity update, Toolbag on the left, substance painter on the right... finally getting used to painting skin in substance painter (it's very nice painting transmission and SSS colours at the same time as the albedo, very nice indeed!)
The back wall is just MR's architecture shader with a concrete bump applied and the clay is a fast SSS shader w/ a dent for the bump tryin to work on some anatomy tonight since i'm pretty bad at people:
Thanks guys! Hey everyone, here's another batch of work I did since my last work posted here. Got the chance to do a spaceship for the Marmoset team. Did a Tec-9 and an ssg + a p99 which are 2 full complete tutorials. 4k screens on my artstation. Hope you like them! https://youtu.be/XoM8nn_W4G0…
Hiya, long time no post. This is an old model(inpired by Blade's reaper vampires) that I rendered with SSS. You can watch a short turntable below. [ame] http://www.youtube.com/watch?v=-Bh7P_o6YsE[/ame] And heres a snap for those who dont want to watch the turntable :\ .
Max 2010 have something called "Texture Map" baking iirc, you can bake all kinda of special maps like SSS, Dust, Density and Cavity. In Max 2009- you need Polyboost.
It's doable, you could take advantage of the sss materials available in max/maya to get the frosted ice look and bake that down with general lighting (or the final scene lighting) Works pretty well for static objects.
the dotted strokes can be fixed you just havee to tweak the stroke setttings... mmmm stroke settings. Shadowbox is actually pretty straightforward the SSS is rendered, yes, but its rendered in Zbrush. Yes, yes it has.