M4A4 skin for the contest. 3 different color versions: 1) http://steamcommunity.com/sharedfiles/filedetails/?id=693270553 2) http://steamcommunity.com/sharedfiles/filedetails/?id=693271236 3) http://steamcommunity.com/sharedfiles/filedetails/?id=693272264
Demon Archer http://steamcommunity.com/workshop/filedetails/?id=186233344 Death Shadow http://steamcommunity.com/workshop/filedetails/?id=115293595 My new job: Vengeful Spirit - Scree'auk's Cowl http://steamcommunity.com/sharedfiles/filedetails/?id=233783357
Thanks for the quick reply! Here's a special case I can mention: In a previous project I worked on I was tasked with making a set of very large pillars, which had a ton of specific details carved into them. This meant I couldn't use tileable materials. The problem started when we applied the texel density to their UVs.…
http://steamcommunity.com/sharedfiles/filedetails/?id=680802428 Please Rate! :smiley: Don't forget to cheack out my other skins! :)http://steamcommunity.com/sharedfiles/filedetails/?id=679579987 http://steamcommunity.com/sharedfiles/filedetails/?id=675990620
Found error. my id map breaked due to upscaling with photoshop... Id map was bugging out in dDo. It was happening on rendering/rerendering when you create project etc. http://puu.sh/iXwKN/cbd15d0f84.png dont use bicubic automatic use hard edges thingy. Lessons learned
Hi, here's my entry for the PC skin contest. Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=678513588&searchtext= Work created by: http://steamcommunity.com/id/BdogM8/ http://steamcommunity.com/id/jammycsgo/ Feedback appreciated. Screenshots: http://imgur.com/a/cUk0o