I havent been to this location, they moved PAX this year. I work around here, but dont hang out since its the more expensive side of town. It may be possible to meet up where the conceptart.org group meets (or at least to) on Saturdays at Cafe Vitas and sketches a few hours. Its basically about a mile up the street on…
I feel my naming convention for the "inspiration" folder works pretty well. username_location_title.xxx Username is the alias of the artist. If I know who I'm saving, sometimes I'll just use their name. Location is the initials or shortened version of where I found the picture. PC = Polycount EP = Eatpoo CA =…
I remember not too long ago seeing a ridiculously cool re-work of these guys involving a more 'urban' theme on conceptart.org for thunderdome. http://rusty.akujin.net/images/TMNTfinal.jpg http://rusty.akujin.net/images/Turtles6.jpg ^^Here is the link, Deja, if you ever decide to do more.^^
Then you aren't thinking hard enough. The idea is not to change only their visual appearance from sex doll to butter-troll, it's to change their personality so that it exists *at all*. They should have names, preferences and a history in your mind. They should exist as real people so that your design decisions reflect that…
You guys at spicy horse studios did a very good job. Love the art style and will get this. Will there be a art book released to buy on this? If so i want it,I saw some concept art for it over at conceptart.org http://www.conceptart.org/forums/showthread.php?t=192540
My younger brother is serious about airbrushing. I'm hoping to get into airbrushing myself once the income improves....so I've been doing some research. If he's serious, and wants something that will last, get an Iwata. Gravity Feed, easy to clean. An illustrator on conceptart.org uses it, and his works are amazing.…
Is is OK to have a thread on conceptart.org to help me out with the initial concept phase, since I'm not a seasoned concept artist? Is it OK to share on LunchCrunch? Or only Polycount?
1) Lack of discplineThe "you get out what you put in" mantra. Unless you're a prodigy you're going to have to work hard at it and that means doing a lot more than just going to class and doing homework projects. You have to put in hours and hours outside of that. 2) "Game art" curriculum is difficult to design without…