Computron: I guess that's what it is? I have no idea, since the closest I have come to it is Append RG from textures and multiply it by 0,0,1 (which is very situational) or use DeriveZ (which costs a little more). Either way, I still see in terms of instructions, the Texture weighing in at 47 vs the Append/Mask + Z as 51,…