Hey AllyAlbon :-) I agree with Tobbo, the gras looks really promising ;-) You said your stones turn out to look like something else. I also think that something feels a little bit wrong about them. I would say that's because of the parts where you added those deeper parts, like wholes. You did this regularly on every of…
Nice, those stones are looking a lot better. Some small crit, the right stone feels a bit like its welded to the ground, it would be nice to have a bit of edge wear like the bottom left one does. Also it feels like the door is sunk into the ground, it might be nice to elevate it slightly. Kind of a big change here, so…
Thanks for the suggestions! A link to my other thread for the train car: http://www.polycount.com/forum/showthread.php?t=153634&page=2 Now on to a completely different material. A rough tiled stone: Is it possible to create a tileable stone material like this in Substance Designer? From what I've found online so far, it…
You're right, I should add that we're developing it actively and currently use it at our studio for 2+ years now. While we were building it to improve our pipeline internally, we realized it's this is also problem a handful of other Artists and Studios had so we spun it off into an open source project of its own. The…
Hey Polycount, This is my current school project. During GDC last year I got some advice from an artist at Raven Software to practice modeling real world props, to take my camera, walk around my streets and take pictures of common pieces like a fire hydrant, dumpster etc. So I did that and wanted to take the props that I…
Ok so im about to graduate from college in a few weeks and was thinking about purchasing 3ds max 2010 for a student discount website such as http://www.academicsuperstore.com/products/239377/3ds+max/986841#show_eligibility_details Now i was wondering if the licensing on these programs is full and would allow me to do…
Looks good. For the stones I think the issue is also that color mask seems to be in the wrong spot. like the color for the stone is not masking according to the where the stones are so some looks flat or just gray spots. Overall I dig this! I think at this point you might want to consider cleaning up some the edges of the…
Its a good start :) I would suggest to use some more stones to create your tiling pattern. Otherwise the repetition would be obvious. If you want to bake them tilable you need to offset your existing rocks to the left, right, top and bottom. Otherwise you would miss ambient occlusion information at the borders of your map.…
There's a lot of variety in styles (and contrast) between one stone material to the next. The grout (spacing) between the larger stones in the wall looks odd against the smaller stones at the bottom which have minimal distance between each other even though they are very large, heavy stones. One would think they would have…
Thanks you! i kinda using only base color like metalic value 0 1 between wood and rest [stone? or metal] im not sure it was supposed to be stone on legs and metalic on top but gave both 1, but the roughness not so much just made most of it rough and tried to add the rest in base color [rough mostly between .5 to .9], maybe…