I imagine there's quite a few newish industry artists who wouldn't mind a couple of hundred dollars extra a month - it's not like game art pays particularly well. The important thing is to be absolutely clear about what you want them to make - indecision can quickly eat up those dollars. Provide placeholders and detailed…
I disagree with this bit. Getting in quickly isn't the result of going for what you think will be less saturated or more needed. What's going to get you in quickly is getting good at something an employer wants (and character art is one of those things in demand so not sure why your saying it isn't) while employing a job…
This is indeed bad news (the company with the hamster/gerbil in the logo, yeah? :P) They had a really impressive folio and client list, economic crap ftl :( I'd imagine most of you guys effected would be able to pick up work fairly quickly tho, and it sounds like the company gave you plenty of forewarning which is better…
In newer versions of max, there is a "point to point edge select" option and with it you can use it to quickly cut in seams on the model and then use relax to quickly relax the whole thing. It's like a quick version of pelt mapping.* Planar map the whole object like Haftoof suggested. * In edge mode turn on "point to point…
JTerry; Oh I definitely will be building it in UDK, but I just wanted to quickly test the normal so I dropped it into unity and took a screen capture as I know how to do it quickly there. I should definitely start learning udk. Thanks for the heads-up about marmoset as well! TeriyakiStyle; Thanks for the kinds words, I…
jehuty, You're getting the DLL error because you're using the wrong version of the plug-in with your copy of max. Visit http://sparks.discreet.com for the correct version. Also I recommend the Skin modifier in Max6 and above. If you are working on a game project and are learning skin quickly, don't mess with joint…
continued from here yep, i'm making you-know-who. Normal mapped this time. If i pull this off right i'll be able to move on to someone else i'm on the face making stage right now. I want to get the face looking right BEFORE i start my body making adventure the edgeloops are freaky and i the low poly mesh (game mesh) was…
Working on a second layer of wall panels for behind the cloth. Because this is gonna be covered with pipes, random equipment etc I'm not making detailed highpoly meshes. Instead I just add some rivets and small panel bevels with NDO and create generic tiling materials with DDO which I can quickly throw on any geometry. And…
You're painting with particles, which aren't all that sophisticated, really - particles collide with your mesh and leave paint behind, and when you paint quickly you're moving the emitter faster than it can spawn particles. In my experience, the masks you get from these brushes are almost never good enough on their own. I…
Hi there, do you usually start with line art when drawing? If you are more confident in your value and form, perhaps starting out by blocking those out and then using those to help guide your line art might be a way to help you out. If you take public transport, keeping a small sketchbook around and looking for good…