I switched to Blender years ago (loved Silo but development in that stopped so I tried to make Blender function like it) and have used it at the studios I've worked at too. Maya was the main tool used in the studios, but using Blender up until the point of having the characters skinned wasn't a problem. There were actually…
We had strong interest from our clients (we do outsourcing) - they were all "Houdini will be THE big thing!", but I think the initial enthusiasm disappeared, even though we invested time in training and all. That was around the same time Substance got some traction, the PS4/XBox One were launched and everyone was looking…
Here is some progress albeit it might look backwards since I removed most of the outsourced assets and textures. - decided on comp, sculpted terrain and added spline path to it - finalized and rendered main trim textures - I spent too much time to add procedural noise in the engine to vertex paint, but it didn't work as…
We are a team of seasoned artists covering AA and Indie art production at affordable rates. We are passionate about coming up with solutions to reduce production costs, ensuring everyone can access high-quality digital art. Based in Hungary and Turkey, we are available 18 hours a day for effective communication with…
Assuming you're where your university is you have a 7 hour time difference with the UK and a 13-15 hour difference with the US. As an external contractor or outsourcer the time difference is fine - we send work out, it gets done while we're sleeping and we review the next day but If you're talking about a full-time, fully…
I think that considering they have had success with students finding work in local studios based in Sweden, its a good idea to stay with them and leverage that as much as possible. Its always possible to keep developing your artistic skill set and knowledge of other programs to apply to other studios outside Sweden There…
Hi ALL Its been a while since I have posted my personal work in forums. In this past 2 yrs a lot happened to me - I changed job , I have become proud father , I shifted from outsourcing job to in-house IP production I shifted from console to online/mobile. All this changes means a lot to me and has radically changed my…
Welcome and Thanks for looking. A little about 5518 Studios... 5518 Studios is an outsourcing development studio, based in United States and Eastern Europe. We are passionate providers of premium quality digital art for the entertainment industry, with a broad range of services including concept art, illustration, 3D…
Unfortunately, I think that in order for the big-budget game to be viable for a lot of studios we will be seeing more and more developers adopting the Hollywood model of hiring talent on short-term contracts and having very few full-time employees. It helps them minimize their development costs and also means more…
For larger studios, I think that assembly line work might become more common. But staffing huge assembly lines gets mighty expensive, especially if your workers sue you for overtime compensation. I see outsourcing to 3rd party developers becoming more common. These 3rd party developers will be quick and nimble, and will…