I'm just saying if you buy a new motherboard now, and then you want to get an i5 or i7 you'll have to get a new motherboard first, because the cpu sockets on the motherboard are not compatible. If possible I'd try to scrape together an extra $100 and get a i3 and motherboard. If you can't, just try to spend $50 on a…
Use color to define your shape, you blended your light to dark as proper on the hair from top to bottom shade wise, but there's nothing to really define the shape of the hair and draw the eye to it (the edges of each strand or the top of each strand, or the "hairs" that make up each strand). Take a look at some miniature…
Thats a result of Maya filtering the texture, Hawken wrote a guide to turn that off for a variety of applications for lowpoly / pixel tetures: http://www.polycount.com/forum/showthread.php?p=779753 There should be a similar option on sketchfab, though I'm not too familiar with sketchfabs rendering options. Edit: Sketchfab…
10. bounce in place cycle. First and Last frame are at the top of the screen. (no squash and strech) https://syncsketch.com/playground/773293c450ed46c1886d331f0ce5160a#28272
yeah..i modeled the same exact one >_< http://www.polycount.com/forum/showthread.php?t=77073 Feel free to use mine as reference, just don't steal anything :poly124:
Sorting out the lightmap would be job one. Then bake it with the normals on the edges matching. One way to do this is to weld a tile on either side when baking and in the UV space move those extra pieces outside of the renderable space. That way your normals behave as if they are connected and everything shades well. This…
If you have not used Farfarers texel density toolkit that is also well worth checking out - not only is there some really really nice tools for getting an even texel density across your mesh there are some out of this world align tools in there - its saving me tons of time. Highly recommend checking this out, for what I'm…
64 player server, everyone can join atm. join us right now for a practice match! http://battlelog.battlefield.com/bf3/servers/show/779d149d-8e92-4166-bd92-527de9839aeb/Multiplay-NextGenHardSurface-BF3LaunchEvent/
Oglu, thank you for the reply. So please correct me if I am wrong, I hope I am understanding you correctly, so basically its ok to import a 200k mesh from Zbrush into Maya and use that to animate? I have been putting normal maps on it that I made from the 80m poly mesh and thats what is coming out jenky. The mesh for maya…