Hey man, sorry, but I did receive the 2.5 update. I have a second email for PayPal that I rarely check and I just found it today. I got it on 28th Nov. Thanks.
I believe it's a shader that when applied, means a sand material will always show on the Z of any static mesh, even if you turn it. Like this (I think) - https://youtu.be/R3CJbbodKeE?t=145
http://oxtongue.co.uk/bort/temp/actionmovie.avi 428 x 240 version (think there was a higher res version way back when). heh, I remember III showing off the mushroom cloud in #md.
Refined the head a lot more. It's slowly getting there! 2.5 weeks til the deadline, I'm going to be re-topping this model soon and then getting around to texturing it. Don't be shy guys, comment away! :poly136:
Its Sinusitis. Ive had it for 2.5 weeks. Get lots of fluids, and stay away from caffeine, chocolate, cigs, wheat products, cheese, etc... Rest as much as possible and sleep sitting up.
I do not have a credit card...It's a 249$ dollar program because I live in Canada. I may need to activate three cards, two 100$ and a 25$ which will add a 15$ fee. Is there a way to use Paypal instead? Thanks. (UPDATE) I bought it on Steam all good now.
Kingston SSDNow V Series Gen II 64GB 2.5IN SATA2 Solid State Disk Flash Drive for $88 (retail $130) - Link EVGA 768-P3-1360-TR GeForce GTX 460 (Fermi) 768MB 192-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Supported 460 for $145 - ::LINK::.
So i'm curious as to what is cheaper on a game. Higher poly counts on character (lets say a MAXIMUM of 24k tri count) with 1 2048 texture or a lower poly count (lets say a MAXIMUM of 12k tri count) with 3-4 textures. I've always wanted to know what is more expensive on the system. Thanks :)
Hey folks. Trying to create a simple shape here using a rev around curve function. However I am getting some weird shading problems I am not sure how to fix. Any help would be great! Cheers. http://imageshack.us/photo/my-images/248/capturecurveproblem.jpg/