So I'm working on some modular pieces for the unreal marketplace, and trying to figure out what would be the most useful method to use to get soft edges on the models (non-unique textures), as they both has it's advantages but I would like to get some input about it. I made an example below, 1 is with edge loops and 2 is…
Hello everyone. I've spent the past couple of years collecting various reference photos in my spare time and I've decided to release them as "pay what you want" downloads on my website. It's about 2950 files in total, 27.7GB split up into the following categories: Aircraft (72 files, 658MB)Ancient Greece (13 files,…
This, 100%. I see a lot of people around me quietly shelving their ambitions of career advancement or breaking out on their own, and just holding on to what they have and hoping to weather the storm. Its going to be even tougher for those trying to get their first gig in the industry, competing against out of work seniors.
The standard sales model DOES take into account sales lost to used games. When I say "keep the price high as long as possible" I don't mean "leave gears of war at $60 until the Xbox 1080 comes out, then reduce it to $55" You watch your sales and reduce it when your sales drop below a certain point. When you see not enough…
When using the exporter on 8k's and setting the res to 100% it was down ressing the outputs to 50% regardless of exporter settings (I was getting both 4k outputs as well as 8k's with 50% res) preview res was set to 100% if that makes any difference (this started in 1.6). What I noticed that if you imported your maps and…
[ QUOTE ] Wuh? Isn't that the exact opposite of what instancing is for? Surely if you have, say, a tree model and instance it, you can't possibly save any texture memory since it's going to have to load the same texture regardless of if you have 1 or 100 of the trees on screen at once... instancing won't help you save…
The Polygonal Design team is happy to announce the generation 8 of our UV unwrapping software Unfold3D. Following customer requests, we improved the UI display rate and the unfolding core now handling much bigger meshes. That was indeed a big challenge, but result is that we really could get unwrap of a one million…
For textures I love my Sigma Dp2 Quattro c with Foveon sensor. Due to the sensor specifics it makes a kind of pixel art of images. Pixel to pixel , super crisp, not a single pixel for nothing. Looks really on pair with 30-40 mpix cameras without too much of extra processing by Reality Capture. Makes clean and crisp surface…
I tried to retopo a part of the body and results were subpar. I'll explain further. I also found a double mesh in the process. deleted it and cut down 10k of triangles so it was worth it in the end. So, let's take a look at body's triangle count: It's only 10k, which is quite reasonable I think. And it's not what I used…
Thanks guys for your opinions . I have just found a link on Wiki albedo page saying all the asphalts turns average 0.12 within 5 years of initial pavement , and some reach 0.16 i.e 111 in sRGB . That looks so much closer in our renderer to what I see outside , Still not same bright as in this photo until exposure makes…