I have been wanting to use http://robotthecompany.com/ since their inception to buy prints of stuff and do cool things with them. I will probably do so once I have the money.
I watched a stream that Anthony Jones (aka RobotPencil) held recently and he talked about artist's block, pretty much saying that it happens when you exhaust your visual library and have no new ideas. https://www.twitch.tv/robotpencil/v/56602497 I think there is some truth in this, and the solution would be to go out and…
this is some really awesome stuff. I love how efficient it is. the sci-fi stuff at the top really reminds me of the old B&W Robotech: Sentinels comics in a very good way. And you wail at 3d? so cool!
We're currently looking for Environment/Prop modelers. We're a small team (but we're growing), founded by ex-Infinity Ward guys. We're making a game using the Cryengine. You can check us out here: http://robotoki.com/
Hey Victor, We're currently looking for Environment Artists/Prop Modelers as well as someone with UI experience. You can check us out at: http://robotoki.com/
forgot i had a sketchbook thread in here. I started doing a daily drawing for 2018 challenge. Been actively posting on tumblr and IG tumblr: https://robotichearts.tumblr.com/ IG: Robotic_Hearts Will try to post on here again :)
It seems to be mainly the quality and presentation of your art. It starts with your icon on polycount, is that the default yellow photoshop glow ? The website header looks like a wordpress preset from 2005, just that its blurry, so it has to come from photoshop. You logo needs to be something special, or just use a nice…
Have you checked out Shader FX in Maya? You could write your own RMA shader to mimic the one you use in Unity. I did something similar in Shader FX for 3ds Max when we used a custom channel packing setup in Unity. http://ericchadwick.com/img/robot_rising.html#utility_shader Also did 3ds Max viewport shaders for the Unity…