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Re: Zbrush Multi tile texture
Reply by
fr0gg1e
·
Sep 2013
·
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Technical Talk
http://docs.pixologic.com/user-guide/zbrush-plugins/multi-map-exporter/ Short:Yes.
2 results
Re: Getting A Mesh Inside The Editor
Reply by
Littlenorwegians
·
Feb 2014
·
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Technical Talk
Nothing there. I get this when I export from blender, maybe that helps?
2 results
Re: Seams in mirrored geo
Reply by
cptSwing
·
Oct 2011
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›
Technical Talk
provided you're exporting to UDK, maybe http://www.3dmotive.com/exportingqualifiednormals/ will help..?
Re: Seam appearing in Mudbox normal map bake
Reply by
oglu
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Jan 2016
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Technical Talk
use the mudbox vray proxy exporter... real geo will look much better...
Re: Sabre Mech
Reply by
ultramedia
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Mar 2012
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3D Art Showcase & Critiques
And here's a photo of a test export from UDK to iPad... I'm pretty happy with it :)
Re: Answered: 3DO 2.0 uses all memory and freezes the computer
Reply by
Wiktor
·
Nov 2015
·
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Quixel Megascans
If you export your obj with Triangulate active, does this problem still occur?
Re: Applying existing rig to another model
Reply by
armagon
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Sep 2014
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Technical Talk
Can i use Unity's or UE's re-targeting and then export the rigged FBX?
Re: Error Messing with Mesh Lighting
Reply by
Vailias
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Jan 2015
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Unreal Engine
When you export to FBX Do you have the tangents and binormals included?
2 results
Re: Maya incredible slow
Reply by
DireWolf
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Jul 2015
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Technical Talk
If you can, export out as obj and import it into a new scene. See if that helps.
Re: Seams are very noticeable | How can i make them less visible ?
Reply by
EarthQuake
·
Feb 2017
·
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Marmoset
Make sure that mesh normals are enabled in your exported settings, that may fix it.
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