Once setup, the painting in DDO/3DO through Quixel is really awesome. Not trying to shameless plug, but this was textured entirely through the smart materials in DDO and hand painting on the model itself in DDO/3DO (aside from the screen on the canister, that was done completely from scratch in PS). It has a ton of…
This is really not a hard building/complex to model, especially since your target is a racing game. Because of that, you can skip the finer poly details and focus more on surface topology, which is actually pretty basic. The texture work will be similarly basic here too. 1. Gather your resources. The more the better. 2.…
hey, I too apologize for the delay. I've been really busy with a schedule change at work... Anyway, here is something, sort of taking into account what you've told me. I am not sure why it's still doing that, i have a CINTIQ 13HD creative pen display. Not a companion. and yeah, by no means even if I draw fast will I tend…
Firstly, where is the light coming from? As the walls don't seem to be casting shadows it leads me to believe that the meshes are open at the back and need 'Two-Sided-Lighting' turned on in the Mesh Properties. Rather than get any further bogged down with the technical issues like light map seams and normals looking odd,…
While it's true that our industry is small, part of that is that it's also young... it's consistently expanding even if it's at a slow pace. Putting that aside for a second though, there's one thing that is almost a universal truth: working in this industry is a thing of passion. almost every job you can find in our…
@ TeriyakiStyle there's no such thing as "liquid" fiber, there's soluble fiber and insoluble fiber. you need both, but it's the latter one you need to keep your intestines working better Soluble fibers attract water and form a gel, which slows down digestion. Soluble fiber delays the emptying of your stomach and makes you…
well I cannot offer advice, I'm an "evil" outsourcer. Apart from the fact that you cannot fight globalisation, I don't see us stealing jobs. Without us some games wouldn't be made at all. So we might create 60 jobs in China, but also 20 in the US, which wouldn't be there if there were no means to make the game at all…
Progressive pressure on the audible & visual senses is all you have and films have an edge over games because there are real people involved. This will change within the next decade because characters in games will look more realistic. Below shows the classic pattern, audio / visual and atmosphere manipulation, progressive…
Building your own Mac? That sounds like an Oxymoron. Macintosh has always been a symbol of "I don't know how it works and I don't want to know", hands-off types. I just find it odd since Apple has always tried to make computing an appliance type relationship rather than the precision tool that computers really are.…
For the normals editing there is the Vertex Normal Tool from FrostSoft, I'm using the free Lite version, even if it's limited in features it does a good job: They also have a PBR plugin called Pixelberg which I haven't tried yet, but it's something I'll look for sure when I'll do some real time stuff again. I agree with…