thanks guys :) r_fletch_r> I'm afraid not. It should be possible to export to 3DSMax from Mental Mill. But there has been several hand edited additions to the .cgfx file after exporting. Mainly to get the mip-level functionality working since Mental Mill doesn't support texCUBElod command. Also to get a passable UI in Maya…
all I know is, is that I would love to see something like this in Maya :P I had a look at Modo 501 and it gave my head a good spin.. I guess I´m getting old and stuck in my ways hehe. Once upon a time, trying ever package under the sun was no issue and in a few days I found them pretty fluid.. From Imagine, Real 3D and…
Cool! Yeah have adjusted that and the previous feedback now. :) That's not a bad idea! I was thinking of having some floating reed close to the beach, could be sweet to add foam to it. One problem however I have atm with the water shader is that it gets paler the larger the plane is, so atm I've devided it to multiple…
I looked at them and then opted for the monoprice equivalent (22hd). It's a different layout but theyre all basically the same inside as far as I can work out - it's just the form factor that differs. If you can live with slightly ropey drivers and the absence of a second pen button then these things are pretty legit. The…
Hey brandon thanks for your reply about your site : I like most of the content but it is better to only put your best stuff online, I've heard a lot of people say you're only as good as the worst work on your portfolio so ... hmm I'd lose the gradients if i was you and you should pick a dark grey as background, not full…
Watched last month's challenge and loved how everyone did, think it's finally time for me to stop lurking and get involved. Images 1&2 seem very much in the lead at the moment and I like both. Number 6 (the sci-fi tech corridor with hints of orange) is doing well too. I'd like to give 5 a go (the penthouse apartment) but…
Quick update. Finished all of the block outs and i got the basic floor layout into UDK,imported the two textures ive created for the environment. The stone block wall textures is almost done then its on to making a modular set of stone blocks to use on the borders all around the ground mesh. I experimented with the…
That all sounds promising jogshy, I appreciate the constructive response! I'll give it a shot tonight and see what results I come up with. I had tried the Match UV option before but I think perhaps I was using it incorrectly. I assume that Match UVs will take longer to render out? Hahah, I didn't realize my Xnormal version…
1. BSP shadows are lightmap resolution(F5), as you mentioned. Mesh shadows are also lightmaps, you need to create a second lightmap UV layout and enable it in the mesh itself. TRy googling static mech lightmaps for a detailed explanation. In your example images #2 is being lit by dynamic lighting, which is pretty expensive…
Yes, ask your programmer. It depends how they use texture cache. But it also depends on the layout of your scene, how often the texture is rendered. Everytime a texture needs to be rendered onto a surface, it needs to be sent to the texture cache. There's only so much room in there, so textures that aren't being used are…