Hi everybody. I am working on an environment and I wanted to try to learn this method I saw on a post by Matthew Trevelyan. You can see his post here: https://www.artstation.com/artwork/qQGK6y I understand the basics of a trim sheet. I have used it for basic walls or decals or simple shapes like cylindrical pillars and…
If you're using lightmaps in Unreal and are making a long wall, it would be better to not use small squares. You don't have to worry about fitting in the 0-1 space unless you're going to bake something other than lighting. It should have a tiling texture which means it tiles outside of 0-1. So there's no reason you have to…
You can use Zoom if it's same zoom (focus distance) across the series . Otherwise your soft would struggle to match the photos. But your main struggle would be enough light. Since the cloudy days are already dim and you need to close your diaphragm up to f8 or f11 any zoom would extra limit an amount of light coming to…
I'm not a professional but I can try to help. You want to show as much info as you need. The bottom left shots are good enough. You only need to show wireframe if you're trying to prove you can model stuff. You probably don't need to show off your individual texture channels as an AD would be able to recognize the…
Yes I would say you are missing props that are definitively from the 90s. Think of technology, products and cultural items that entered households in that decade. It depends on what kind of home you want to recreate, is it a young family with children? What part of the world are they? This will have a big impact on how…
looks good but here's how you can improve it: 1. green - the mirroring is visible on all axes. im guessing that your mesh doesn't tile very well and you resorted to mirroring. modularity is good but it doesn't mean to do only meshes that repeat indefinitely. make a corner mesh or cover that mirroring with some decals/edge…
For decades I called them "rotated" normals since I rotated them perpendicular to a surface I wanted to look/ be shaded flat for an expense of uglier gradient in tiny bevels. So for a while I didn't understand what people mean with "face weighted" You could perfectly use that average selected button in MAx ( with face…
I mean, it depends. If you are a freelancer and you get one concept art and the client starts requesting big changes because it was impossible to reproduce the concept then yeah, bad times. In a studio though there's no such thing as a bad concept in the sense that there's constant communication between the 2d and 3d…
Yep, I'd prefer UDK Landscape over static meshes, but my reply apart from my experiences was hopeful for an answer on how to get InstantHit decals to appear on Landscape. If you come across a solution, please let me know! Ace-Angel. Displacement maps - I've been calling them bumpmaps... btw height maps are different.…
The visuals are very nice, although the background dosnt really tell much of a story and I dont know how it relates, the rest is really nice tho (font and button oh yes) There is a lot of focus on the traps visually but the fly is really the protagonist, for that the traps are very strongly in focus. You got this flappy…