It’s invariably better to show than tell, as any computer graphics industry professional will attest. This a visually-focused field, so it’s only natural that the most effective way to communicate is with pictures rather than words. That holds equally true at the CG Master Academy, where the true value of our range of…
Hello everyone! I finally have enough content ready so I can start getting this thread down and the crits rolling! As the title suggests, Obsidian Taliyah is a fiery, volcanic skin for our passionate Stoneweaver. I drew inspiration from her elemental concepts that riot put out, as well as our resident rock man- Malphite-…
Greetings Everyone! I'm Stephanie from Ninja Vault team. Some of you may have known that we're currently working on a 3D Action RPG game called Parachronism: Order of Chaos. It is now almost done (I'll show you the progress below). But we still need more members to make it complete. First, here are about the game: THE…
Gameloft, an international publisher and developer of video games for mobile phones and console, is seeking a Game Economy Designer to join our Toronto Studio. Qualified candidates will link up with imaginative design teams to create hot new game titles, fulfilling a wide range of genres from hardcore action to casual…
Sounds great. The world needs more Game and Tools Developers, Technical Artists and other techies with an art background like us. Some pointers: -Doing many small, or even tiny, projects trumps large projects by FAR. In fact, large projects are one of the main motivational killers for a lot of people including myself. So…
Phung Nhat Huy shares
tips on how to rig a character that he created during his CGMA /CG Society workshop
courses Character Facial Rigging for Production by
Wade Ryer and Rigging Techniques: Cartoon to Realistic by
Nico Sanghrajka. Could you introduce yourself? Where are you from and what do you do? How did you get into…
Hey there, As (nearly) everyone I don't know why you want to retopologize (not a verb I think but you understand the meaning) by hand already as you have automatic solutions to do a good job as long as you keep sculpting and don't use it for anything else. The retopology is mandatory in the end wether you want to do…
Given the $800 price tag, the reviews on that laptop aren't horrible. They're more or less what you'd expect of a budget laptop. That said... 1. The PCMark tested battery life is 2hr 16m. That's kinda terrible. In a real world situation, with things like your GPU or HDD sucking up energy, expect it to probably drop down to…
Are these meant to tile? Other Metal tutorials: http://cg.tutsplus.com/tutorials/3d-art/how-to-hand-paint-convincing-metal-textures/ (pretty good techniques for starting a metal base) http://forums.cgsociety.org/showthread.php?f=46&t=373024 (If you move into painted surfaces) http://www.cgtextures.com/ Some great ref, even…
1 - As PBR is obviously physically based it should look 'correct' under physical lighting. In theory. :smile: Some artistic judgement should be used here as real-time(in-game) lighting is still essentially 'hacked' physical lighting, akin to legacy lighting(pre-raytraced/GI) in offline renderers. So this could be a case of…