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Re: Wierd wireframe artifacts in Mudbox.
Reply by
Jedi
·
Oct 2012
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Technical Talk
That happened to me once but it didnt show any problems in a render once exported.
2 results
Re: Maya ---> Zbrush
Reply by
Death Beam Sunlight
·
Aug 2015
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Technical Talk
Try to export from maya in obj format and import in zbrush without GOZ
Re: Can't bake diffuse with xnormal
Reply by
hugo2k1
·
Apr 2014
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Technical Talk
make sure your highpoly has UVS and you exported them with the mesh.
Re: Monthly Environment Art Challenge - July & August 2018 (55)
Reply by
Daustin_3D
·
Jul 2018
·
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3D Art Showcase & Critiques
Did you try to smooth the face normals of the low poly before exporting?
3 results
Re: Correct material setup in Modo 601 for UDK
Reply by
r3spawn
·
Jan 2013
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Technical Talk
hmm... okay, but my UV map will export correctly from Modo, right?
3 results
Re: To smear or not to smear?
Reply by
Rmunday
·
Apr 2017
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Animation Showcase & Critiques
Can the body mechanic rigs even be exported to an engine? That is the real question here!
Re: Zbrush BPR background transparency problem
Reply by
cryrid
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Aug 2012
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Technical Talk
You could just export the Document if it looks exactly how you want it.
3 results
Re: Maya 2018 focus issue.
Reply by
huffer
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Jul 2017
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Technical Talk
Try exporting the objects (copy paste or save as .ma) into a new, blank scene?
Re: n00b mistakes you've made.
Reply by
Vrav
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May 2010
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Technical Talk
I just thought I had discoloration on png export... it was a shadow on the monitor.
3 results
Re: Max2obj plugin screwing up my UV's
Reply by
sinistergfx
·
Mar 2005
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Technical Talk
Set the "number of digits option" (or something similar) in the export dialog to 6 or so.
2 results
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