^Good points, thanks :] I'll bulk out the muscles a bit, and as for the pose, I agree it doesn't look entirely natural as it is, but it'll be rigged soon so it might be easier to tweak the pose then. A bit more progress, started on the textures (diffuse is just the basic colours+AO+one or two details). The brown-orange…
These props look alright, but it's really hard to say much of anything because they're so insignificant. A pipe and a cable isn't much to go off of. You have two cylinders with some textures... I'd suggest working on a more complex 'hero' prop which would be much more interesting and probably a better indication on your…
Well that's a problem because general tips cannot be given out unless there's a technical issue like avoiding ngons for instance, in this case I see no technical errors. However there are a few issues with the design and textures that are too long to list imo and pictures are better than words. btw I think this is a very…
Wow. I think it's going a little out of hand here. Yes, there is clearly a lack of "dialogue" between dev team and there consumer. Yes, 1.8 as had lots of bugs and crashes issues for months. Yes, it'd have been better if Quixel had divided is team in two, the first part correcting 1.8 while the second one would work on…
I've never really encountered interaction that couldn't be painted as manipulation or subversion or dishonesty if i wore my cynic goggles. It doesn't contradict the idea of real sincere love or mature respect one another as much as one would think, though. Living as an individual is all about power struggles and struggles…
Hi HBH ! and are two vastly different things. For painting, I would highly recommend this book : [ame="https://www.amazon.com/The-Painter-Daniel-Burleigh-Parkhurst/dp/0486448479"]The Painter in Oil: Daniel Burleigh Parkhurst: 9780486448473: Amazon.com: Books[/ame] This is probably the best book on the subject I have ever…
Glad to help :) I don't know Arnold at all, I was wondering if they can't/won't render a standard maya surface shader, but this link says it's supported. I might try using their standard shader in lieu of the surfaceShader as a test. I forgot to point out that you're using the same texture for both sides and now i feel a…
But still twice the battery time of the PSP probably :D I thought you said Nintendo would never upgrade the processor. Now you're telling me they did it in the last two years? :poly142: The DSi was released very late in the products life-time... that's probably why the updates were unused. Games studios already had an…
Because *if* your goal is to make the asset run on a mobile platform that requires small textures, *then* you'd be stuck because you couldn't use any tiling/trim sheets. Again I am not saying that this is the case for all games - see Rage for instance. Basically people have two choices : 1 - Relying on potential,…
Models look great. Hard to see though, very dark and the renders are small. Don't need to make people click to expand the images, just show that size for all the pics in the project window itself. Also that last click takes me out of your ID. Give the wireframe and high-poly shots their own separate large images. Don't…