Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
Alex_Zlatovchen
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: I need help with Zbrush3
Reply by
o2_is_alright
·
Feb 2011
·
Home
›
Technical Talk
Zbrush: Tool -> Export Max: Max button in the upper left corner -> Import ...
2 results
Re: Blizzardfest Entry: Ogre (Big images)
Reply by
leslievdb
·
Sep 2014
·
Home
›
3D Art Showcase & Critiques
haha thats straight up zbrush fibermesh exported as geo and imported into keyshot
Re: Mudbox problem
Reply by
oglu
·
Oct 2013
·
Home
›
Technical Talk
max is sometimes splitting the uvs during export... i had this also in the past...
Re: What is your main 3d software for game art at work?
Reply by
SnowInChina
·
Jun 2016
·
Home
›
Technical Talk
i do my modeling in blender but still need maya for converting & export
6 results
Re: New Blender Tool: (zSpheres 2.0) + Remesh
Reply by
ralusek
·
Jun 2011
·
Home
›
Technical Talk
specter, fortunately it's free and you can just export the blender obj to max.
Re: My Zbrush Plugin!
Reply by
Ace-Angel
·
Sep 2012
·
Home
›
Technical Talk
So wait, you mean now we can Batch-Export the subtools?
3 results
Re: Quick texture seam cleanup in 3DS Max?
Reply by
r_fletch_r
·
Jul 2011
·
Home
›
Technical Talk
can you export to Photoshop from viewport canvas? as in do a camera projection
Re: Maya help
Reply by
GoK
·
Feb 2011
·
Home
›
Technical Talk
ohh and how do i export an .OBJ from maya.. :( Thank you!
2 results
Re: unpaintable patches in 3d coat
Reply by
BucketOfNuggets
·
Jun 2013
·
Home
›
Technical Talk
I've never used it, but are your uv's set out correctly prior to the export?
3 results
Re: Mudbox painting issues
Reply by
Cheathem
·
Nov 2012
·
Home
›
Technical Talk
nvrm guys,exporting the base mesh as a fbx solved the problem.sorry for the useless post
>17872 results
1
…
621
622
623
624
625
626
627
…
1788