Just a general comment to pretty much everyone doing this challenge. It seems like a lot of people are getting caught up in the details before fleshing out the anatomy and overall proportions of the character which are the 2 most important things to focus on. Suggestions: Spend a lot more time on anatomy, paying attention…
You're all over the place with stuff. Focus on the weapon tutorial. Do that. Don't expect to put it on your portfolio. Expect to get knowledge from it that you can apply to future projects. Or go through the tutorial with your dual side knife thing instead of the sword. It seems like you're trying to do too much and…
Agree with Wesley. Whatever you do, use it as an opportunity to create another portfolio piece. Also agreeing with some of the others. With the next gen looming, I'd pick something relevant to that and the physically based stuff is a hot topic right now. Personally, considering cryengine is getting an update very soon with…
Hey guys, this is my interpretation of one of the axe concepts for Septembers Noob Challenge. Apologies this post is a little late, I had just started the project before heading to London for Euro-gamer (last week of September) and didnt get back until a few days ago so wanted to work on it a little more in my free time…
A little update: We've come to the conclusion that our original concept was way over scoped. We've dropped the concept down to about 2 focal areas. This is our current blockout thus far. The orrery still needs to be refined. But we've started working on some content also I'm setting up some base materials in substance…
In my opinion, it's essential to keep manual retopology skills at hand, especially when you'll need to retopo something unique from time to time. But for example the most retopologized organic shapes are human heads and bodies with their corresponding limbs and parts, and that's getting quite repetitive in each project. I…
Hey all thanx for the cc Jeffro: I def need to punch up and work the textures, I would like to first get the scene done and composition set, and the tree was made a while before this project and I thought it might fit but I Im leaning tword making some new trees that fit better. so I was watching your wind mill and I…
it's not a big studio, but growing fast. they just started an unknown 3D game project and I applied for 3D environment artist. (I don't see any published 3D games on their website. the other games are in stylized art, and that's why I applied to the company. I haven't expected I'd get a test with realistic theme.) The test…
Starting off this fellow was more inclined to the hyper real kinda guys. Says that the Naughty Dog and the Infinity fellows are the ultimate studios. That just isn't true. They rose to fame a couple of years ago and weren't regarded as highly as they are now during the console wars of old which shaped the way things are…
Excuse me. I am intrigued by your sketch allowance. I'd like to offer myself as a sketch artist to produce game pertinent workflow for more senior artists and concept or finish artists alike. If I could get a private message with more of what you're looking for in terms of style, character props, and perhaps environment…