@Obscura Is there a way to get Screen capture cube to render post process volume and volumertic lighting? The cube render target isn't displaying them in the 360 image.
If you dont need to animate in Blender i would use Alembic to import the animation. Even in Maya Alembic is used for rendering. Never render a live rig!
Architecture inspired by a real location: The Constanta Casino, Romania. Built with Modular Pieces in 3Ds Max. Rendered in Marmoset. More renders: https://www.artstation.com/artwork/e0kKXZ
https://www.artstation.com/artwork/PmDQWn decided to rearrange some old props and do render tests in blender because I've never done it for serious rendering and stuff
Pretty sure @cmc444 is rendering in UE4 here, so realtime? The shots are definitely planned and set up, but still a realtime render. Maybe I'm misunderstanding you.
That High Poly render is SO awesome. Mind a quick breakdown of how you achieved it? Really curious as to the steps you took to get such a clean looking render.
Marmoset is basically a standalone real time renderer. It's great for learning how to polish for a game engine and for getting really high quality renders. It's definitely worth the investment.
https://youtu.be/YvMVqKBuA9U Little chimp walk, model/rig/renders not by me! There are a couple of frames missing on the first render, so I've put in another at the end.