Bass stepped down; or retired as he himself put it because two things. The first is showing little or no hope, that is Virtual reality which Autodesk invested in and which Mark Zuckerberg invested $2 Billion and is dying, actually it never launched so it's "attic hardware". Second reason as Autodesk is well aware and Bass…
Here's what I meant by bleeding. Rust/impurities bleed from the metal hoops into the wood cracks on either side of the hoop, and liquids tend to seep into the wood there too, helping sell the fact that the two different materials have been touching for a long time. Your texture is missing this connection, making the metal…
On the alpha thing, having first hand experience with a game that used a lot of it, just be careful how you use it (unless you're using a proprietary engine in which case IDK how that'll work out for you, we used Unity). I'd image having a model with a low poly cloak that has a texture with two holes cut out using an alpha…
I've just taken a second proper look and I think you're right, I take back what I originally said and now to me, the level of detail is actually more along the lines of 'just right' as opposed to my original suggestion that there is far too much. However there are one or two areas I still think might be slightly overdone…
Yeah get all that. Been on the job for 9mths, though at times to be fair I'd found can be rewarding but overall really long crazy hours for not much compensation at the end of the day, considering the potential risks involved. So IMHO it's an industry as with most 'service' based businesses for that matter, are typically…
Another thing to note from bardlers post is the color composition. The lighting is very blue in the crysis 2 image which contrasts with the yellow. Personally it guides my eye down the hallway and adds to a visually pleasing image. In your scene there's some reds on the props, warm lighting, warm textures (browns are…
I love that graph. It´s so true. I'm 100% average joe. Many times I get few or none comments with my works, but I dont feel worried about. This just means that the particular posted piece is generic and don't play with viewers emotions. You see, people here reacts more according to emotions, not techniques. This is waht…
If I came off as "You should just quit.", that wasn't my intention. (I'm pretty sure I said finish it and chalk it up as a learning experience anyway.) Critique is about learning and growing. Like RavenSlayer and Swizzle have said, finishing is great but if you are doing it for the sake of just finishing, you're not…
Hey man, select the part of the code you want to make a hotkey of and then drag and drop it on your toolbar. a button will appear. then go to Customize User Interface and in "category" choose DragAndDrop. Voila. Find you script there and assign a hotkey. You can also rename it along the way. Kinda anal way but I don't know…
An ordinary vertex weld does nothing. The verts are already welded, it's the normals I have too many of. It is possible to import the model with a single smoothing group applied, but doing so resets my custom normals. I can also manually set everything to a single smoothing group but this doesn't fix the problem. The only…