Okay this is exactly what I want to do in zBrush. It looks like you got the edges to perfection basically for baking into normals, which many of zBrush Hard Surface creators cannot seem to do. I can box model great, I know everything there is to make decent game models. However I wish to be able to do the entire thing in…
I think it's kind of a cop-out to look at this article and dismiss what they do as not possible because they have lots of money or tons of resources. The article is just describing their mindset. I don't even see anything in the article that mentions throwing more money or resources at a problem, they even said their…
Hey guy's! I've had the great honor and joy on working on my first game title! :D Also have the great honor of working with Razorb and Pete Exstatics creator. Heres some of the props i made during my time here :) Thanks to both for letting me tag along, learn t an awful amount and can't wait for some more with Routine and…
You're 100% not going to be able to model anything serious in Hammer. I've tried it a few years ago just to fuck around with it and no. It's just not going to happen. Get a program that's created for modeling. "...smithy" is the creator of the Hotrod. Not sure how you could get in contact with him though. If you've got…
Why is it that not all materials are available when creating a new project? I want to pre-set some color IDs to materials like Tank Armor, or Bumblebee, or Military Metal but none of these smart materials are available from the ID Link Editor in the Base Creator. I've poked around the suite files and it looks like if I…
I dreamt you wanted some bromance with me, or that you wanted to kill me, please to don't kill me, I have many sheeps to feed =(( I can be a fat polish girl for proper money. =( EQ: I don't remember the animation process been explained that simple, but now that you put it down so simple, my two braincells went "duh" :P. I…
Ill take a shot at this question. For me, regardless of what characters I make or what other pieces I work on, environment art is in my opinion a league of its own. You're essentially creating a place from pure imagination, whether its a small town or a large landscape, and making it tangible. I can't think of many greater…
When it comes to staying positive I try to listen to other artists or creators podcasts. Knowing that other talented artists have put a lot on the line and sacrificed a lot makes me feel like I'm at least doing something right. This playlist actually helped me out a lot, and I believe someone from the polycount slack…
My first thought: "Hey, it's the Wii commercial." My second thought: Right now I remain skeptical. When I see some major developers/publishers picking up the tech and USING it for something comprehensive and not seeing an onslaught of cheap mini-games being thrown out, then I will be interested. Seeing publishers currently…
This program looks f'n lovely. I agree on the price being too high though unfortunately. If it were USD I would be more open to it. Roadkill is nice and I use it on every model. I wish the creator(s) would continue it's development though. It has so much potential. Maya's "soft selection" has always been quite useless. I…