Yeeeesh, talk about burning bridges. He attempts to defend himself by stating that he is only intending to target game executives, but he still insists on justifying his attack on "average" salaries. He also seems quite content to continue lumping developers and publishers together. There wouldn't be nearly as many…
Thankyou all for the feedback, much appreciated! @Jess I agree with you there, needs something to balance it out, at the moment i guess he looks a little bottom-heavy. I will fix his bent legs at some point too :P Colour scheme is just colours to help seperate out elements at the moment, will be doing colour experiments…
Change Log v0.0.7 - Players can now host an online game session through non-dedicated servers. - Players can now search for existing game sessions. - Players can now join an existing game session. - Players can now the running session they are in and go back to the main menus. - Players can now navigate through a very…
Soon in Crytek ? That's gotta be next year or so. Crytek is Indie. Yeah, a Company that owns several studios it's own R&D department can still be indie. EA have NOTHING to do with Crytek. They were only in arrgment by EA PArtners Program for Crysis series. DICE is making technology that is/will be used by most internal EA…
Hey guys, thanks for your comments, really appreciate your input! S_ource, thanks for the compliment, i've not been able to texture anything for a while so was nice to get back into it! The worn paint spots you mention were intended to be areas of discolouration from drips, rust etc...but now that you mention it the one…
I thought Scrum is pretty standard in our industry, especially in coding, but also more commonly in a semi-scrum way in art production. Mileage in art production seems to vary though, and many studios seem to combine it with regular top-down management approaches. Even if you're not following scrum, there are some…
So There were a few things I saw that I'd like to point out: 1. The front shape there isn't looking like the perspective hot. you've got that horizontal shape where it should be a nice bevel. The height seems a bit off as well. 2. Missing the circular shape. Also the the top rail should be skinnier than the bit where it…
I suppose the layout is headed in the right direction, but it could be simplified even further. I may stand alone on this, but its always bothered me when portfolios have a section for the main 3D artwork, and then have another tab for "Other art". I say only put up the art you intend to peruse a career path with. It gets…
muhahaha.. what a misinterpretation of the time frame.. now 3 years are gone but now I really release it! Here you go. Everything is up on the moddb page http://www.moddb.com/mods/dark-gray-borderworlds/news/first-release17 It's free and you don't need MC2 original as the source code was released. You don't even have to…
If it's anything like solidworks, that's basically your workflow. Slow and pedantic, sure. But that's the nature of it Fantastic stuff on the gun though. There's one or two things that kinda stick out to me. The first is that the recoil springs feel a little light. .22 isn't a hugely powerful round, but even then on a…