If you want a 'traditional' horn I'd say left too. But personally, I think you can go a bit more crazy with it. Who says a horn needs to be a horn? Example:
You just can't bake #9 for example right in the model with it looking the same, you need to change it...What I meant is that part sticking out is what I like about it.
em,I have considered Alpha strips,But I am afraid that It will not become more stereo.No experience on physics modifier .Do ou have example or tutorail even though UDK?
Started testing in Marmoset. With the new lighting I can see some additional things I want to change in the model. Like her cheekbones and nose for example. Also hair is annoying. :)
if you want only precomputed, check just static in the lighting channels an in the lighting options, and check use precomputed shadows.but then if there is an npc for example, it cant cast dynamic shadows to the surrounding objects.
Most of that seems fixed in later versions (only tested 2018 though), for example edit normals definitely keeps the normals unlike your 2nd pic, and collapsing works without issues:
.Wiki and Mehran are right, better to duplicate & flip. One (rare) reason you might want to disable backface culling is if you want a light-transmission effect. Backlit leaves for example.
Of course he has a bones, but it's stylized and he have a lotof exaggeration in his muscles for example like Abigail I took him like a reference : http://streetfighter.wikia.com/wiki/Abigail
Beginning to define the muscles. Going to have to broaden references: more real life models. The head needs slightly more tuning. Correspondence with industry has begun. An example is shown at the end.
Can you post an example of the concept you are working from and maybe an image of the figure under the armor? I'm just curios if the issue with the proportions are in the armor itself or originate from the figure.