We are just starting out, but we do have one coder, yes. We hope to get at least two more on board to help us out. Royalties would be our main means of compensation, yes. We plan on getting the gameplay demo together for a kickstarter, all the while building interest in the game, then (if everything works out) once the…
Layers. I'd look at survival shelters. A basic idea is supporting a tarp with wood weighing it down at a good angle for run-off. This can add a nice torn material and a strong blue color to the scene. Tossing boards and sheet metal pieces haphazardly on top would be fine depending on what kind of look you're going for. As…
skinwrap is the only real option if you want to apply a symmetry modifier - it'll require some manual tweaks afterwards but nothing too weird. if you're just moving verts then doing it under a skin modifier is entirely safe provided your weights are baked down but you can't really work symmetrically. or... if you're…
I've spent some time to determine what caused my problem. I updated all soft that can connect with photoshop or java. but nothing helps me. What interesting that on one stage I geted an error when removing map from import material slot. So I suspect that issue is still caused by my user folder name contains apostrophe. But…
Yep, exactly. Max should be able to read OBJ files containing Polypaint info - NO TEXTURE! - and bake the vertex color onto a low poly textured object. But you can do it in Zbrush by: 1. polypainting a hipoly and make a retopo from it 2. import retopo into Max, fine-tune the Unwrap as you want 3. import back the UV-d…
I don't know how old you want this to feel, but I think it would add visual interest to add signs of age with painted damaged areas and oil stains. Oil stains like this, either in gloss or albedo http://cgtextures.com/texview.php?id=5467 And painted erosion spots that was painted over quick and not with that great care of…
Please explain to me some of these distinct and significant differences in reasons why someone would purchase a used game aside from the price? Used games are not vintage clothing or even a used book, people don't buy them for the unique scratch patterns on the disk that give them a worn look clearly indicating they've…
Yea Ben is pretty much right. UDK stores everything in the same way. Even though a map and a package have different extensions, UDK doesn't discern between the two. It doesn't really care about the extension, that's just for us humans. Map specific items, things like lightmaps, are saved into the level file itself. You can…
Looking pretty good, though you might want to use a curvature and/or ambient occlusion map to help with making the scratches/dirt/damage/edgewear a little bit more location based if you haven't already. (Currently the knife seems to have the best location/believable wear out of all of them that seems the least random) I'm…
Hmmm, not bad. Watch the noise in your texture though. You really want to focus on form and silhouette, the jaggies at the top of the bell are nasty pasty. Don't add detail for the sack of detail and don't just ramp up the contrast. If all your objects are full of detail and high contrast your scene begins to lose depth,…