I use 3ds Max for the modelling and the baking (rendering to texture). I'm fairly new at it so i'm not sure exactly how the smoothing groups come into play. What i have been doing is using textools "smoothing groups from uv shells" tool (I learn't this in a step by step tutorial so again not sure exactly what it does :S).…
Aaaaaaaaaaah. Okay, I feel a bit silly now but thanks for enlightening me. We were taught here that the entry-level for the CG business is an internship.
So it’s been quite a few minutes since I’ve worked on this, or have done any major pieces of 3d work. I’ve been trying to get back into Art habits and kick some of the rust off with mixed results. I've had some time to work the last few weeks so let's have a look. Jon did another pass on the character so I get a more…
Had a shot at the second one: Not super happy with the way that damage works in it though, so will probably rework it at some point. Also here's my checkerplate from aaaages ago:
Only a handful of concepts have been shown off so far. Luckily they happen to be some of the ones Lonewolf has done: http://1.bp.blogspot.com/-7r4zLAqDriY/T-0y_auQhQI/AAAAAAAADo8/bGLD4FrjafQ/s1600/LightMechfromHawken2.jpg http://4.bp.blogspot.com/--_1NhwOi70U/TqPaOooMgxI/AAAAAAAACTs/FGzq0Ts_vOg/s1600/Mech_A.jpg