You should try posting problems in the tech area. Did you export your model as an fbx with animation? When you do make sure to tick the checkbox that says something like transform bones to dummies. You dont need scripts to import a model with an animation just to control animations in the game engine. if you are getting a…
well from a cintique to airbrush, is still a long way. if you prefer or got used to the smaller tablet anyways, then i dont see why you should change a running system. in the end its still just a tool, and the bamboo is perfectly fine if you like it. that being said i have always used Intuos 4s and have only a little…
This might be irrelevant to you, but I programmed particle systems for a game in a custom 3D engine a while back and noticed that adding sound changed the perception of the explosion quite a bit, even if its not sound design you are working on I'd recommend just having at least some default explosion sound to replicate how…
Oh, yeah. Found their contact on LinkedIn. However, before I contact them, a quick question to finish this conversation with. I've checked F-1 visa online, it says that I need to be already accepted by a university in the U.S. according to the SEVP system. So...how is that possible when I'm going there at summer solely for…
Those expensives education systems sucks ... You either live in the US or UK right? Yep i wouldnt rework that too :p i used to modelize a little japanese train for my company, such as this one: could be really funny to see this baby side by side with those kind of monsters. Another dope ass train that could inspire you…
calen> Hey, Shouldn't be an issue i think. Swatches as far as I know is the small shader node preview image inside the ShaderFX editor. Darker than what? Your expectations or any other system you are used to? Did you load all textures? Fiddle with any of the multiplier values? Using a cube map? Got "Use all lights" active…
It should be possible to that with the new project system now present in Designer 4.5. :) You can create an alias, save it in a project and preserve any relative path to the sbs if the folder containing the resources is at the same level as the project file. I do this with some custom filters between my home computer and…
Awesome,I've never even heard of HDR light studio. I had a look at some videos and it looks really cool. The only problem is I have a pretty old computer with a 32 bit system, so I'm not able to use any of the newer programs (like marmoset 2 or UE4 :( )until I can afford a new one. But I will try and download an earlier…
Texture paint only supports static mesh actors afaik. And in UE3/UDK (they might have fixed it in UE4) it wouldn't work if the mesh had no collision, because it relies on traces to do the painting so you'll need to make sure the mesh has collision. Also in UE3 it wouldn't support painting textures on LOD's of the model.…
Also, most of these shadow calculations are done in engine. Either via static rendered lightmaps or some fancy realtime GI system. I doubt TS has this, so baking in shadows may be prudent. I would expect it to have normal maps and specular highlights which is what throttle is trying to get at. Your materials are just…