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Re: UV's on Multiple Objects
Reply by
passerby
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Nov 2012
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Technical Talk
simply select all the objects, and open the uv editor, and move the shells around so it all fits togeather.
2 results
Re: Edge is displayed wrong
Reply by
vertex_
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Nov 2016
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Technical Talk
bit of a shot in the dark as I've not experienced this issue, but try selecting your edges and crank the weight up to 1.0
Re: Re-baking all texture maps, different positioning
Reply by
m4dcow
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May 2016
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Technical Talk
I think you select it in the high poly tab, though I don't have xnormal installed at the moment.
Re: Hand paint texture.
Reply by
PolyHertz
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Jun 2018
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Technical Talk
In UE4; Plug the color texture into emissive, and on material editors left panel select Material > Shading Model > Unlit.
Re: noob question- warped polygons? *photos*
Reply by
SPYFF
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Jul 2012
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Technical Talk
Hmm, maybe select all of faces, and hit "Clear All" and "Auto Smooth" in Polygon: Smoothing groups rollout.
Re: 3ds Max Retopology - viewport wireframes
Reply by
SpeCter
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Sep 2011
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Technical Talk
1.Solution:Viewport Configuration -> Display Selected with Edged Faces 2.Solution:Apply a material with wireframe mode to the working mesh.
3 results
Re: Bedlam Games hiring for multiple positions
Reply by
Fuse
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Feb 2011
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Full time/Part time work
Also please note that only selected candidates will be contacted as we are not able to reply to all applications. Good luck!
Re: What (in your experience) gives better bakes?
Reply by
Zepic
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Sep 2012
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Technical Talk
Oops, never mind. Just realized I could do an export selected as one .obj file. :poly142:
Re: Transparency in Marmoset mesh problems
Reply by
EarthQuake
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Feb 2015
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Technical Talk
Thats because only some of the faces were flipped. Selected only the faces that are backwards here and flip those.
2 results
Re: [PAID] 3D environment textures
Reply by
afterisk
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Apr 2017
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Freelance Job Postings
We have selected a freelancer and are no longer considering portfolios. Thank you very much to everyone who replied.
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