One guy from other forum told me that professionals from you sometimes make 3d models and sell them at the 3D stores where everyone from people can do that. What about this? I understand one thing, that even these models cannot be sold fast, because of these simple things like: 1) Quality of my works aren't so good,…
Pretty sure he didn't ever. If not writing or playing, he likely worked on his tone. The guy could hear the difference between nickel batteries and alkaline. He had nearly a hundred guitars, and obsessively searched for new ways to create unique and different tones. He would float the pickup switch between pickups for a…
thanks a lot! (*^*) --------------------- @Pultz here he is: I know it does not make much sense, but the idea is that someone put it there to protect the street, see it as a type of gargoyle, lol @superdroso the ground has 2 UVs, one for the trim texture and one for light map only, stuff like the puddles is handled trough…
It's not just the game industry. It's any industry where unqualified management is in charge of decisions. I just went through game design school in my 30s after spending a decade in the engineering and design field. It's no better than the game industry. It's just as bad if not worse because it's not a game you're…
I'll bullet point my critique for you :) - Too dark, can barely make out some of the details in your art. - No objects to indicate where the tints of red light source come from. The only place that indicates a source of light is the window. Either add something to justify the light source or adjust the light in a way it…
Pretty sweet, especially for a weekend project! If you're going to take it further I'd recommend creating some sort of focal point by either lighting, a specific repetition in a key area, or maybe a little unique set piece model that fits into the current style. I dunno if it's just me but I feel like it might be a little…
Nowdays color reproduction of monitors is not that much sparse and fancy as it was decade ago. Any default mode is more or less ok . It's not that weird feeling when you came to TV store and saw a kind of super nuke vivid grass at a football match with salesperson explains you how "crystal clear" the colors are there. I…
Ok I just did a ZBrush polypaint color pass never to delay what's probably the most fun and creative part of making a game model, retopo and UVs! Just kidding, actually this time is gonna be especially interesting because we have to pay attention to push texture efficiency to the maximum. As I said this is just a polypaint…
Great Start! On the whole it looks nice. However couple of things: 1. More spec response from your tiles, use that roughness map and give it some nice variation. you can always use decals or vertex paitning to give it a rough feel in the edges 2. The wall texture is nice and redable (good!) bu the peeling paint texture…
Hi Norman, I feel like ive mucked up your plea for help, so im going to help you a bit more if I can.... What KP is talking about is a texture like this; Ive sorta boiled down what you have in your UV's to 256x256 texture. The roof is supposed to tile from left to right. ( although mine doesnt as this is an example.) Since…