Great work. My only crit would be differentiating skin from leather. They look pretty much the sameat the moment. Maybe introduce some pinkish tones to skin, or some sort of fake sss.
Thank you Crazy_pixel for you comment. Yes i used desplaza, bump, and Ao for texture, but yes as you say the hands need more variation of color and the sss could be better. Thanks and regards.
Totally agree the polycount is perfect for a weapon with that amount of detail. For the SSS, you could try marmoset or UDK, anyway I think you could get away on your glow and difuse. great work!
Some SSS inside of an HDRI using mental ray. Maybe to me it seems slow in comparison to mental ray renders in 3ds max, which are faster, but your computer is unusable while its in use.
A bunch of artists and no one asks for a skin shader? I think most newer engines are doing some kind of hack to achieve the SSS look. might be a fun project if you get bored (haha)
CAUTION NUDITYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Update with SSS and Normal no spec yet In UDK looking okay need to fix the LP hair though as its a bit too see through at the moment. C&C welcomee :D
Gorgeous piece mate, Is that dynamic lighting going on or did you go for static light? Mainly thinking of the foliage and SSS. And for the vegetation i guess you did a Zbrush highpoly sculpt /Paint and SD for editing?
Guys it's a tech demo you should pay attention to the visual effects , rendering effects , the beautiful explosion particle lots of other stuffs like SSS shader . Very nice . hope we get it sooooon
^ very nice render indeed! If it's a fairly fast renderer then its worth a look. It appears to have some nice materials inside it too, that example definitely has some sort of SSS going, thanks for the link.
Nasty, I'm into this. I'm not too familiar with any SSS. IF anything I just wish he was lit a little better so I could see all the intricacies of that fancy metal you got on othere.