Dear polycount community, I am currently experimenting with pushing an animated box over a plane. The ultimate goal would be to have all of the faces inside have a different material ID. For this I set up my plane as follows: (order is like in the max modifier panel) [Material ID] (<- set to 2) [Volume Select] (<- set to…
Basically what Scott said. I majored in ID and the second I started picking up contract work (second semester senior year) I was thanking my ID professors for essentially giving me the perfect primer. Though we call what artists do game 'art', the overall field is called game design for a reason. Even if what you're…
I agree about UI cleanup. I mean, WTF is with the Render to Texture dialog? It's friggin chaotic. Material Editor needs an overhaul. I mean, I know Max much better than your average artist, and yet there's still some shit hidden in that interface that I almost never use even though it might be worthwhile. For…
Hi Victor, Yes, you should be able to reload the Color ID map using the Reimporter feature in DDO. If it's not working for you, could you post some screenshots of what's going on? Louhikarme, what are you using to bake the Color ID map?
Yeah the new UI is done in QT. So some of the panel names have changed.
"Modify Task" changed to a generic "QWidget". I had to add "return OK" to because of the more generic panel name. ( fn proboolean_Extract_pressRadioButton rbName state = ( local properRb = false local BN_CLICKED = 0 -- clicky message ID local…
Hey, I am an animator looking for people to collab with. Here are a bunch of concepts that I have as well as animations that I have done. I'm looking for people who potentially want to work on some of these ideas with me, either on the actual creation of the idea or furthering the design. Animation works. [ame="…