So another quick update,i am still chip away at this environment every free moment i can get and i have vowed to myself to take this environment to the end. So the texture and model of the bridge is finished. Overall happy with the look of it,at least for the time being. Also modeled out the low poly lamp,there are two…
I love my Nikon DSLR but im gonna go against the grain here and advocate a bridge camera, but really I am in a way suggesting both. Now first of all the two cameras I use are my Nikon D3100, which I love to pieces, and a GE X500 which is fantastic in its own right, but not as good. Now why would you want a bridge camera as…
Yay! I'm glad to see this revived. I think my favorite part is the roofs. They are looking convincing as well as whimsical, especially the second and third floor. I agree with you on the color pallet. I think most of it is working but there is something bothering me. I think it is the orange and/or the burgundy/purple…
Dude, No kiddin! I've witnessed or been a part of so many near-accidents there. I'm glad to here it wasn't too bad of a collision. During the morning when the buses ride on the opposite side of the bridge into on-coming traffic... creates so many dangerous situations, especially for pedestrians, when ppl whip it up onto…
Hey there Polycount. Long time no post. I hope this isn't too off topic, my apologies if it is, but I launched a Kickstarter for a tabletop / pen and paper RPG mobile app called InfinitasDM that I'd like to share. https://www.youtube.com/watch?v=IFCJ7zfz_UM https://www.kickstarter.com/projects/atomswitch/infinitas-dm You…
haha sorry what I meant was if you look at the average larger studio we have fridges stocked with food, free coffee machines, soda, snacks, food catered to us when we work ot....Im pretty sure people doing thigns like lifting heavy shit all day aint as pampered as us tenderfoots :D most studios do not have concentration…
@PixelMasher @FreneticPonies Thank you guys for your comments! ;) I made the lighting little bit brighter and then adjusted contrast. Also tweaked the colors to better fit the foggy midnight. Please let me know what you think now.…
Welcome to polycount =D Could you please post your pictures like this: [img]direct_image_link.jpg[/img] so we don't have to click through the adds to see a higher res version=) The scene looks quite nice though I think some parts seem a bit weird in terms of construction, The bridge for example, I don't really see why you…
@Fabi_G Looks neat! Such a nice workflow, I already see I can learn tons from you guys. I agree that a little bit of mist or condensate inside would make it feel more alive. @atunnard Really cool so far, I see you changed the color tone a bit from more blueish to greenish which I like. 2 minor things I noticed: 1: The…
Hey everyone, I’ve been trying every possible way to create high-quality grass (clumps, density per m², etc.) that is optimized and functional in Unreal Engine 5 with a 4070 Super. I’ve looked at some presets (like those from Quixel Bridge), and noticed that a single clump of grass can go up to 6000 tris — but with Nanite…