Ok, so that KABOOM!! script is amazing. Here's a test I did with a rather simple brick debris object. The bricks on the left were hand-placed tediously. The bricks on the right are from a 3-minute test run of KABOOM!!:
The problem with the bricks is that they have a brick shape, but a cinderblock color. Cinderblocks: http://www.cgtextures.com/texview.php?id=6423&s=S&PHPSESSID=98ef3f43c6192bb04bec48af8706d6fb Bricks: http://www.cgtextures.com/texview.php?id=9320&s=S&PHPSESSID=98ef3f43c6192bb04bec48af8706d6fb
Nail the lighting like everybody is saying. Also, the specular/gloss on the bricks are too high. Also check the size of the bricks, they are big compared to the concept as well as the size of your scene. Look at the door and the bricks around it to get a better sense.
To share a timelapse tutorial to show how to use Blender Brick Texture Material Shader by using Procedural Texture Node to make Brick Wall, which the steps are basic for Beginners. https://www.cgian.com/2022/01/how-to-make-brick-wall-in-blender.html
I was thinking about that last night passerby. I can just have all the tiling textures in map channel 1, masks in map channel 2, and light map in 3. I originally had the 3 brick textures with their own UVs because the bricks were different sizes on the texture sheet. I just need to match the scale of them in PS which I…
@Dethling Wall Pieces. 1. Blockoout scale reference in 3d program (Maya, Max, etc) 2. Zbrush. Load in blockout. Append a cube, sculpt a stone brick. 3. Sculpt a few more bricks, varying size and shape. 4. Place bricks on top of the base mesh and position. Duplicate them around the whole base mesh until covered. 5. Sculpt…
Noors: Yes I switched over to a 1/4 of the circle. Much easier and more efficient. I think the blue bricks makes it look a little more consistent. I'm going to add in some windows or supports on the main lower area to break up the bricks some. Vig: Thanks! Good crits. I've added those rear blades and tweaks the large…
Here are some quick ideas I had: 1) Use a tiling brick texture. Not everything has to fit inside the 0-1 bounding box space, its fine if bits and pieces hang way off to either side, so feel free to break out of the bounding box if you need to. 2) If for some reason you MUST have everything inside the 0-1 bounding box area.…
I'd say that the lines are a bit too random at the moment. Think about how these bricks could have broken apart; some bricks will have cracked along the edges into the middle. Search for reference pictures of bricks to see what I mean.
Thanks for the comments everyone. All this positive feedback really gives me the motivation to push this project forward I've 50% completed the walls and floor of the hallway, so i'll update you all with that very soon. Rick - When i run around in the room the stairs appear life-size to player, but i'll look into it. Also…