Hi guys, We're sharing a demo video
of our Post Nuclear Warzone City, a set of game-ready assets built for quick
use and easy customization. We had a lot of fun putting this one together,
especially making sure it runs smoothly in-game without heavy tweaks. https://www.youtube.com/watch?v=0IWiRPwejwI Here's some…
Final Submission ------------------------- LeBlanc’s steps barely echoed in the halls below the
Immortal Bastion, steps hidden among the buried dead. She made her way through
long vacant corridors, their winding paths bore deep below the capital, the ancient
bones and forgotten veins of the sprawling city above. At the…
..."Happy to mail some Easter-egg brains to anyone who can help!" Well well well ! This is too good to pass on :D 1 - Started by preparing a remeshed duplicate in Blender 2.81, which now has a simple voxel-based remesher built in. And then scaled all faces along the normals and smoothed things further manually. This…
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…
Shelves and custom hot keys are really awesome. I often find I've been modeling for hours without even once going switching to the modeling menu set. Anyaway, I'm still using Maya 4.5, so I'm sure a some of the add-ons I use are now obsolete and/or come with Maya 6 but here we go... One essential thing that I use most…
I wrote this for the match purpose. First select points from A to D like the image attached below, then run the mel. I am beginner at scripting, hope it help :-) string $vtx_sel[]= `ls -sl`;string $filtered_vtx[] = `filterExpand -sm 31 $vtx_sel`;vector $vtx1 = `pointPosition $filtered_vtx[0]`;vector $vtx2 = `pointPosition…
I merged your new Topic into the thread you have already. Keeping the same project as replies within the same Topic will give people more context when they're formulating feedback for you. By default it also sends notifications to those who have replied before (unless they changed their notification settings). As for…
As far as I'm aware, most UI elements in Maya can be added in custom UI windows.For example, you can create windows with a scene's viewport ("modelEditor"), blend shape editor ("blendShapeEditor") and the node editor ("nodeEditor"). You can arrange them however you want and as many as you want. But so far I haven't managed…
Hello everyone, I'm trying to learn MEL scripting coming from a background of Unity C#. Currently I'm working on a script that moves all selected vertices to 0 on the x-axis. I borrowed this script from another forum but it doesn't seem to work when the object has moved: string $verts[] = `ls -sl -fl`;<br> for($vert in…
Unity to merge with app monetisation firm ironSource It's sad to see Unity laying off 200 staff and now this news. Personally I used to love the Unity engine, I even did my Masters with it. $4.4 Billion is a good deal considering that Unity has a very large strong hold of games produced with the engine, especially in…