Hey dudes, Thought I would post my personal art WIP here for crits as I go. Haven't had a chance for personal art in the longest time, so I'm really pumped for this! :) So... a few months ago I had the pleasure of speaking with Demond Rogers (an environment artist at Epic Games) at the Triangle Game Conference in…
@Eric Chadwick Hi, thanks for your response, and I understand your concern. If I were to post the document here, I feel it would be a bit too long. However, I do have it under my portfolio on GitHub. You can view it under the "Video Game Development" section at this link: https://github.com/ChristopherSorinBucsa. No…
Thank you, Eric! I will follow your advice! I will start sharing the exercises and work once I start the program, I'm super excited! I appreciate the tips!
I reached out to Eric to possibly help out with the wiki. I also put out some feelers to a few other people who have been around for a while to see if anyone has saved information that is older but now gone from the internet, like maybe old competition stuff from Dominance Wars Turns out I do have PDFs and images of the…
Hey Eric, They are both in the UDIM 1001, and have the same material. But they have to be baked and painted one at a time. Cant import them both at the same time. But after painting is over I have to mask object a, so to create some space for object b. They are already packed. From packing I meant the Channel Packing. I…
I came across these slideshows from Chris Wells on Epics art asset pipeline not too long ago. Its pretty rough, but basically goes through the whole process, and gives you a launching pad to further investigate their techniques http://www.slideshare.net/pixellab/1-pixellab-gamesedu-chris-wells-epic-games-art-asset-pipeline…
it varies a lot but what Eric said is the general theme. The main thing that determines whether the system works or not is whether the people designing the system took requirements from the people doing the work into account rather than just the people tracking it. it's not uncommon to find breaks in a pipeline - eg. there…
Hi Everyone, Cool new texture images are ready on these pages on my site: TXR - ABSTRACT https://soundimage.org/txr-abstract/ TXR - ROCK/STONE - Fantasy https://soundimage.org/txr-rock-stone-fantasy/ BIG NEWS!!! LOOPING OGG GAME MUSIC TRACKS ARE HERE...YAY!!! All of the looping music tracks that I've created for the game…