Wanted to show off some new progress. Still some stuff in blockout, but overall pretty close to final I think. Any thoughts on lighting? Not sure if it's too dark or not (working on two different monitors here :') ) To do list: -Replace last blockout assets for final assets. -Add some more stuff to the walls to have them…
Progress on the blockout of the scene. Added some more interest to the overall shape of the room, a possible focal point in the spiral staircase which also bulges out of the main cylindrical shape as does the space above it. The top tier is more fleshed out and i've managed to split the walls into a few separate bookcase…
Hey all, so we've finally gotten the blockout done, including some preliminary lighting! Don't mind the lightmap issues too much, since these are all blockout meshes we didn't bother making proper UVs for them. This is mostly for positioning of the major props and appropriately sizing the room. Also, if anyone has tips on…
What is this exactly in terms of model, is it the low poly/the blockout or the high poly By the render you took it looks to me like the high poly, your edges are razer sharp causing most of the model to be boxy and overall cut away the realism to me (a couple bevels can make it shine and then be appropriate to the…
my workflow for this is as follows. Look at the subject matter and work out where all the parts physically connect. You should never try to make a highpoly that is segmented in reality out of a single mesh. it makes it 10 times harder. Next I do a blockout with simple geometry, if its practical i refine the shapes a bit…
Also - what I do at the moment is: 1. Export a UV snapshot. Open in PS Invert it. 2. Magic wand the empty space. Invert selection and feather slightly. 3. Fill each UV island with a respective color. = blockout map, Phtoshop style. However, with a complicated mesh this can take quite a while and it is not as accurate as…
I got some of my basic blockout down, I think I'm going to double check my porportions and a few things and plan out my scene some more then move into making the real thing, I felt like this was in space due to the white stuff outside the window plus i think that's cool, it prolly isnt considering the plants growing inside…
Wooo, been way too absent on the forums, so I'm updating. Started working on a warehouse loading area kinda thing-- Did a quick blockout in UDK, now I'm trying to work out a modular textured version. The current textures are placeholders, especially the brick as I'm not sure quite how I want to go about making that…
Hello all! My update for today is some curtain blockouts! I'm liking the variety i've got in terms of some being wrapped around and some being knotted. I've searched the internet for some tutorials that show me how to tackle the tassels, but for now i've got no luck. Does anyone know a way I can easily get some tassels as…
Creating a Large Scale Fantasy City with Blender Learn on https://www.wingfox.com/c/8752_2670_19712 Core Knowledge Points -You will learn how to collect references and commonly used modeling techniques in Blender. -Using Blender to quickly create a Blockout. -In this part, you will learn how to model a building in Blender.…