Hey I'm in to making characters and want to know some good techniques, tutorials, or applications for texturing them. I went to school for game dev. but that was not enough. They taught me some techniques but the program needed more texturing classes. When we had to make a character they gave us no texturing techniques for…
Both character and environment modeling involve the same initial workflows though the pipeline differs depending on the end result. When you add organic shapes to characters of environments, that's when things get more complicated. I think this complexity is more evident in character art at first glance, then again depends…
I'm seeking work estimates (time + hourly rate + estimated cost of assets, or time + whole project cost) from interested artists, please provide those in addition to any portfolio or work samples. You won't be held to them, but I need them to budget the rest of this project out. I need to include realistic video game…
Hey guys, I wanted to throw this question out there, I was having a debate with a friend of mine on the topic the other day. Right now, I'm trying to work on getting a spot as a character artist. Characters are most definitely what I enjoy the most. Problem I see is, everyone and there mother feels the same way. For every…
I have this scary lookin cyborg character I made but he needs a rig and I suck at that. If you think he'd look cool on your rigging reel, let me know and I'll send you the maya file with the geo and textures. Naturally, I propose we each credit eachother on the respective reels. Only stipulation is I need a rig that works…
We are currently looking for a full time Character Artist. Cryptic Studios sets a new standard for Massively Multiplayer Online role playing games. We strive to give our fans new experiences that knock their socks off. Located in Northern California in Los Gatos, we create the fun, focused and casual atmosphere of a small…
Hello everyone! First of all I'm kinda new to the forum (or at least just finished being a lurker lol), decided to post because I need some pointers from experienced character artists Been working on a character as a personal project, so far I made 2 versions of the topology based on references but also while following…
Sorry about that. I thought it's best I be brief and straight to the point at first. I've been working on a team project for 3 months, the programmer and I (artist) have been looking into the technicalities for a while now. Without flooding the thread with 3 months worth of links, here's what we've learned so far A base…
Hey guys, I have created some character while working on freelance project, customer was satisfied but now I'm wondering how good this character is in terms of applying for Junior 3D Artist position for some potential studio. Basically I'm not sure if this character is worth to be in portfolio. It was created in short…