should help fix your Ik --> FK issue http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript%20Help%202012/index.html?url=files/GUID-83E779EA-03B6-4785-B610-9A6EE574E10-273.htm,topicNumber=d28e92839
Well, whatever it is, it would need to be something that everyone can do. So... no genres. No steampunk, no fighting games, no fantasy, no cooking shows, and definitely no "deadly ninja pirate tyrannosaur F-14 pilots". So... let's get crackng!
Source SDK hammer editor was my life when I was about 14 :) And I cant forget this classic, I spent countless hours in the Age of Empires 2 editor when I was a kid, so much fun :)
I updated GOZ for blender 2.8. More info: https://bartoszstyperek.wordpress.com/2018/12/14/goz-for-blender-2-8/ You can grab it from: https://www.dropbox.com/s/971ykjro968jlnz/GoB_2.8.0.zip?dl=0
http://www.politifact.com/truth-o-meter/statements/2009/sep/14/paul-hipp/rocker-viral-video-mocks-us-37th-best-health-care-/ Since the thread was really about health care all along... :)
oh and one time, i went a whole month eating nothing but oatmeal. some days i didn't eat at all. that really fucking sucked. and on top of that, i was working every day, for 12-14 hours straight.
Hi, Whenever i choose to use FBX (as in your mesh preperation Video) its offset in DDO. It no longer is at 0,0,0 but somewhat offaxis, anyone has the same experience ? OBJ works btw. and tested FBX 2013/14/15/16
Day 14 Hi guys! Re-done almost everything (again) based on gathered feedback and I like this version much more. Here are screenshots from two lighting scenarios:
Did they fix the uv scaling? It was broken in 14 and when I reinstalled 12 it broke it too. Now I cant scale uniformly in the x and y directions. It's one or the other and it sucks!