Yeah lowest bid but could still be worth in the millions. U.S. air force Raptor cost something like $137 million per jet. The worst weapons I think are the ones that are costly to make, overstuffed with tech but still easily vulnerable to small arms fire like the Cobras and whatever APCs deployed on the roads right now…
When I open Quixel Suite it prompts me to update even straight after updating. I'm currently on 1.6 and trying to update to 1.8 but the software just wont do it. This isnt such a big problem, the biggest is that I cant actually use any of the programs. Whenever I click on an icon to boot ndo/ddo the program just stops…
Hello, guys, this is my last project done during my course on CGMA, my goal was to make a first-person gun. This is my first hard surface project and I learned a lot during this course. Hope guys you like it and criticism are welcome ;) Riffle 13.6 k poly, texture 2048x 2048 Prop 3.5 k poly, Texture 1024x 1024
Hey everyone, I just finished up modeling and hand painting this gun I would love a critique and some criticism. In total it has 722 faces total or 1356 tris. The reference image is in the top right, although I cannot for the life of me find the original artist. Edit* Original Artist being the amazingly talented Calvin…
Hi Maega. Handplane 1.6 has uneal 4 support: http://www.handplane3d.com/handplane_1.6_beta2.rar An xnormal bake should look correct in UE4 on its own so you might try outputting an tangent space directly form xnormal and see if that does the trick for you. Most (all?) of the current bakers support a mikkspace output that…
miauu's Objects Replacer version 1.6 is available. Changelog: - When replacing objects that are members of an open group and the Transform controllers between the copies of this group are instanced, you can choose how the new objects will inherit the transform controllers from the objects they replace. - Added support for…
Very cool work here. But about the chinese dragon sclupt. The nose is a bit wrong, the nose should be shaped like a lions. And usually it has a mane of a lion rather than a full beard. Optional choice would to give him a goatee. Heres a tutorial link.…
I know I may have missed the meat of this discussion, but I have put together a huge list of mobile game engine if you're interested (more than 130 in total): http://mobilegameengines.com I suspect the vast number of engines out there will give some more food for thought. One doesn't have to go with one of the big 2-5…
hey guys i found one of my old models from 2 years ago and did a quick test as well as some comparison shots, i have to say that for a 13k model i am really surprised how it hold up with the new shaders although the faceting is kinda obvious marmoset 2: marmoset1: marmoset 2: marmoset 1:
This is super useful thank you. I know this is a year old but in case people still stumble across this... @purehilarity 1.6 - 1.8 meters for an "average" human man size. Use this as a basis to make your world fit. Chuck a cube that is roughly the dimensions of a human man into your scene as a guide that way you can make…