This is a free texture from here: https://3dtextures.me/2018/10/04/sapphire-001/ Basically, I'm curious how this is rendered properly with height and depth to the render. Obviously if this texture is added to a sphere it will simply be flat. Is adding a bump map the correct way to do this?
http://www.mudboxcentral.com/ MudboxCentral version "0.2" is now up and running, still needs more buttons and bits and bobs which will be going up soon. Happy to place a free advert to polycount if anyone wants to create one and its okay with the owners of this website? Best Wishes
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Sorry, but what I had to write, I myself do not know, I just wanted to know how to improve what I do. But here is the real object with which I did. Yamaha PAC-012 BL
Just for the case, that anybody cares: Here are the final results after texturing in Substance Painter. Rendered in Marmoset Toolbag2 He got 15 000 Quads. It took me about 3 I still hope for some feedback.
Adding transitional meshes could finalize the already great look for your gums/teeth: https://cdnb.artstation.com/p/assets/images/images/012/926/967/large/vadim-sorici-transitional-meshes-tutorial-teeth01-update.jpg?1537221551
some companies are a bit age predjudice , but i figure on the whole that if you are good enough you will get a chance. I was 35 when i broke in to the industry back in 2002/3 47 this year and still working as a freelancer.
2002 to 2005, I think. Just missed you. The painting and graphic design courses were awesome, but the business side of illustration can be a huge pain in the ass. And yeah, the other students there were amazing for just hanging out with.
Yeah, I don't think it's one pice. IIRC the ring is usually screwed onto the handle. Some pics. http://www.bcrgroup.biz/magnifying%20glass%202.jpg http://i57.photobucket.com/albums/g225/pigopotamus_photos/DSC01247.jpg
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