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Re: Zbrush Fibers to Planes?
Reply by
Torch
·
Feb 2014
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Technical Talk
Its ok found out how - select Fibers, go to Create UV map in tools rollout, FiberUV :)
2 results
Re: M4A4 | Jupiter 4
Reply by
Gaunt
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May 2016
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Home
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Contests & Challenges Archives
›
CS:GO Weapon Finish Contest
Excellent selection of influences, all true classic sci-fi designers. Colour scheme is spot on, as per usual.
2 results
Re: Maya Top ViewPort Issue
Reply by
throttlekitty
·
Jun 2017
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Home
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Technical Talk
If you select one of the wonky edge loops and look in side and front ortho views, are those totally flat?
2 results
Re: Help with intersecting a tube into a plane
Reply by
abronee
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Jun 2018
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Technical Talk
Sorry my English is not so good. When the wanted faces is selected, how do you allign to the edge?
Re: Blocking out levels - BSP vs Max/Maya/Other
Reply by
sprunghunt
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Apr 2011
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Unreal Engine
select some surfaces then go File>Export> Then just import and place meshes like you normally would.
Re: photoshop cs 5/6 . . . just checking (save as copy)
Reply by
monsto
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Feb 2013
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Technical Talk
sorry, that's what i meant. It still does save as copy, even after flatten (not just merge selected)
2 results
Re: 3dsMax - Bend modifier using strange angle
Reply by
monster
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Apr 2015
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Technical Talk
Reset xForms is not the same as applying an xForm modifier (but it is part of it). Did you use Reset Selected in the Utility Panel.
2 results
Re: Solved: Can't get OBJ settings to work in dDo
Reply by
RustyGuts
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Jun 2015
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Quixel Megascans
When I triangulate using the Modifier TurnToPoly and select three sides then export the file works in DDO. Is this preferred?
Re: 3DS Max 2011 TF2 UV error
Reply by
FrEaK
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May 2010
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Technical Talk
I clicked and drag the image to one of the sphere's in the material windown then hit the assign material to selection button and this happened.
2 results
Re: Zbrush sculplting problem
Reply by
Moataz_ElSayed
·
Feb 2019
·
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Technical Talk
you should go to subtools menu, do a click on the another subtool to select the one you need to sculpt on
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