For a good edge render view I like to apply a dark material to my entire model this will be the color of your edges. Go into poly mode, select all, go into edge mode chamfer a tiny amount. Go back into poly mode and everything but the new chamfer polys should be selected (or vice versa) apply a standard grey material,…
A presentation image for his weeks assignment at school. From concept to beauty render in one week. Rendered in Both Marmoset and Maya Hardware. Crit is welcomed.
I saw your crazy see through wire, and decided to be a buddy and post this: Assign Mental Ray as your renderer, then do this for fantasmagorium wire-renders:
Sweeet! It looks like there are some image filters applied to the renders? Are these straight renders or do you tweak them afterwards and if so what are you doing to it?
It is. You can change the render settings of the mesh to unlit. In CS4 it was done by 3D > Render Settings Change Face Style from Solid to Unlit Texture